Hard to Catch broken
I don’t see the bug. Maybe you intended to make a suggestion here. Wrong subforum then ^^
One would think,
- from the “hard to catch” name,
- from the description:
“Shadowstep away and give swiftness (12s) when you are disabled (stun, daze, float, knock down, launch, knock back, sink, or fear). This effect cannot occur more than once every 60 seconds.”
- and from the long cooldown (60 sec),
that this trait will save you from being disabled at most once every 60 sec. You are “hard to catch” and disable.
However, all this trait currently does is move you a very short distance away, while stunned and disabled for the full intended duration. You’re still a sitting duck, only a couple of steps from where you would otherwise have been sitting.
Utterly worthless.
I don’t see the bug. Maybe you intended to make a suggestion here. Wrong subforum then ^^
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