Healing, dungeons, cloth..Seriously?
TA can be a real pain the butt because ANET did add too many way-points in this dungeon. I think there are only 2 way-points in this dungeon – one at start, and the other at 75% of the way. So, if you get a team wipe, it’s a major pain.
And those volatile blossoms….oh those volatile blossoms…
There is very little room for error…and almost all newcomers succumb to this dungeon which will also wipe the team. Overall, having a minimal number of way-points kills the fun and is, IMO, bad design. It increases hostility between the teammates after each wipe more so because now they have to run past the same mobs that were skipped and kill the same darn blossoms. And it’s not just TA that’s at fault, many other dungeons have the same issue. (lack of way-points).
(edited by mage.3570)
lol. no one is obliged to answer you. if you have any problems with this instance its your personal problems.
done all 4 paths, it wasnt harder then the rest of the dungeons.
Ahahahahahah, you still have not see the inquest grenadiers in path 1 of Sorrow Embrace…. THAT is bad design
TA is just hard (but i Agree that another waypoint would be a nice idea)
Sounds like you guys need to man up and admit you ain’t “all that”, with proper strategy it’s a breeze.
Garnished Toast
Ah yes, the blossoms…the blessing and the curse of TA. I hate how fast they respawn and how quick they are to down you, yet when I’m downed I pray there’s one somewhere within range. I can’t begin to count the number of times a nice little death blossom respawn or two has saved us from a wipe (probably about the same number of times that they’ve wiped us :P).
But yes, I’d love another waypoint or two…and/or perhaps any death blossoms prior to the most recent boss killed should despawn permanently (like they do for the path leading to the 1st boss once you’ve killed the vine).