Hearseeker bugged vs projectiles

Hearseeker bugged vs projectiles

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

Heartseeker is currently working LIKE an evade when it comes to projectiles. When you use a projectile attack on someone while they are using heartseeker, the projectile will go flying off into the middle of nowhere and miss completely. It’s quite annoying as it allows some HS spammers to become almost invulnerable to projectile attacks.

It’s not 100% of the time. It’s situational. It depends on several factors:
1. Which direction the thief is using HS, misses more often when a HS is used laterally across your screen
2. Which part of the HS your projectile fires at.
3. Proximity to the thief using HS.

Some examples:
1. Thief spamming HS on a teammate ahead and is moving laterally across my screen, my projectiles will almost all miss.
2. Projectiles fired during the start of HS seem to miss, while ones fired mid-animation or near the end have a higher chance to land.
3. Close range projectiles on a HS spammer can land sometimes due to the fact that they are so close.

Was messing around with killshot warrior friend last night, we both channeled killshot on the same thief around .5 seconds apart. This meant that the 2 killshots went out at different times. The thief target used a heartseeker across our screens laterally and we both missed. No blindness, no evades, , no aegis or blocks, about 900 range (killshot has 1500 range)

EDIT: Typo in the title… great.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

(edited by WhiteAndMilky.2514)

Hearseeker bugged vs projectiles

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Posted by: Hitman.5829

Hitman.5829

I can confirmed that, projectiles miss and it is not even an evade move. Also check this other bug for the same skill “heartseeker”

https://forum-en.gw2archive.eu/forum/support/bugs/Thief-heartseeker-bug-1/first#post2512516

Hearseeker bugged vs projectiles

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Posted by: Shadowborn.3529

Shadowborn.3529

my thief is getting hit with projectiles whilst doing HS, it’s the same as usual, dont know what your whinning about???

Hearseeker bugged vs projectiles

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

my thief is getting hit with projectiles whilst doing HS, it’s the same as usual, dont know what your whinning about???

It’s not 100% of the time. It’s situational. It depends on several factors:
1. Which direction the thief is using HS, misses more often when a HS is used laterally across your screen
2. Which part of the HS your projectile fires at.
3. Proximity to the thief using HS.

Some examples:
1. Thief spamming HS on a teammate ahead and is moving laterally across my screen, my projectiles will almost all miss.
2. Projectiles fired during the start of HS seem to miss, while ones fired mid-animation or near the end have a higher chance to land.
3. Close range projectiles on a HS spammer can land sometimes due to the fact that they are so close.

It’s not whining. It’s a mechanical bug and this is the bug report forum.

EDIT: Gonna put some of this in the main post

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

(edited by WhiteAndMilky.2514)

Hearseeker bugged vs projectiles

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Posted by: Serval.6458

Serval.6458

my thief is getting hit with projectiles whilst doing HS, it’s the same as usual, dont know what your whinning about???

It’s not 100% of the time. It’s situational. It depends on several factors:
1. Which direction the thief is using HS, misses more often when a HS is used laterally across your screen
2. Which part of the HS your projectile fires at.
3. Proximity to the thief using HS.

Some examples:
1. Thief spamming HS on a teammate ahead and is moving laterally across my screen, my projectiles will almost all miss.
2. Projectiles fired during the start of HS seem to miss, while ones fired mid-animation or near the end have a higher chance to land.
3. Close range projectiles on a HS spammer can land sometimes due to the fact that they are so close.

It’s not whining. It’s a mechanical bug and this is the bug report forum.

That isn’t a bug, it’s because your projectiles aren’t homing (in most cases) so they try to predict where the target will be. If someone moves out the way in time then the projectile will miss; or if they’re moving when you fire and then they stop, the shot will have been fired under the assumption that they maintained their velocity so it’ll be aimed too far ahead of them.

Hearseeker bugged vs projectiles

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

my thief is getting hit with projectiles whilst doing HS, it’s the same as usual, dont know what your whinning about???

It’s not 100% of the time. It’s situational. It depends on several factors:
1. Which direction the thief is using HS, misses more often when a HS is used laterally across your screen
2. Which part of the HS your projectile fires at.
3. Proximity to the thief using HS.

Some examples:
1. Thief spamming HS on a teammate ahead and is moving laterally across my screen, my projectiles will almost all miss.
2. Projectiles fired during the start of HS seem to miss, while ones fired mid-animation or near the end have a higher chance to land.
3. Close range projectiles on a HS spammer can land sometimes due to the fact that they are so close.

It’s not whining. It’s a mechanical bug and this is the bug report forum.

That isn’t a bug, it’s because your projectiles aren’t homing (in most cases) so they try to predict where the target will be. If someone moves out the way in time then the projectile will miss; or if they’re moving when you fire and then they stop, the shot will have been fired under the assumption that they maintained their velocity so it’ll be aimed too far ahead of them.

You are correct but incorrect. HS has a pre-determined end-point. It’s not the same as say, using strafe to avoid a projectile. The issue is with the mechanics of HS. Have you ever tried using HS twice down a hill? You’ll find that you heartseeker once forward, then once backwards, even though you are still aimed forwards with no targets selected. The skill is bugged in where it thinks your actual character is while the skill is in use. The projectiles SHOULD miss if timed correctly. But not by a football field length. I’ve had projectiles that fly up into the sky a full 60 degrees the wrong direction.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native

Hearseeker bugged vs projectiles

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Posted by: Topher.1684

Topher.1684

my thief is getting hit with projectiles whilst doing HS, it’s the same as usual, dont know what your whinning about???

It’s not 100% of the time. It’s situational. It depends on several factors:
1. Which direction the thief is using HS, misses more often when a HS is used laterally across your screen
2. Which part of the HS your projectile fires at.
3. Proximity to the thief using HS.

Some examples:
1. Thief spamming HS on a teammate ahead and is moving laterally across my screen, my projectiles will almost all miss.
2. Projectiles fired during the start of HS seem to miss, while ones fired mid-animation or near the end have a higher chance to land.
3. Close range projectiles on a HS spammer can land sometimes due to the fact that they are so close.

It’s not whining. It’s a mechanical bug and this is the bug report forum.

That isn’t a bug, it’s because your projectiles aren’t homing (in most cases) so they try to predict where the target will be. If someone moves out the way in time then the projectile will miss; or if they’re moving when you fire and then they stop, the shot will have been fired under the assumption that they maintained their velocity so it’ll be aimed too far ahead of them.

You can reproduce this vs a warrior using rush, or an ele using RtL or any other class that has some form of dash. You can also shadow step/teleport/blink away in time to avoid projectiles. I would assume this is working as intended.

Hearseeker bugged vs projectiles

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Posted by: Serval.6458

Serval.6458

I don’t think the aiming mechanic is smart enough to know that the person is moving at a certain speed because of a skill that has a precise duration/distance traveled; it just takes their current velocity into account and fires at the place they would be if they maintained the velocity they had when you fired.

Hearseeker bugged vs projectiles

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Posted by: Topher.1684

Topher.1684

my thief is getting hit with projectiles whilst doing HS, it’s the same as usual, dont know what your whinning about???

It’s not 100% of the time. It’s situational. It depends on several factors:
1. Which direction the thief is using HS, misses more often when a HS is used laterally across your screen
2. Which part of the HS your projectile fires at.
3. Proximity to the thief using HS.

Some examples:
1. Thief spamming HS on a teammate ahead and is moving laterally across my screen, my projectiles will almost all miss.
2. Projectiles fired during the start of HS seem to miss, while ones fired mid-animation or near the end have a higher chance to land.
3. Close range projectiles on a HS spammer can land sometimes due to the fact that they are so close.

It’s not whining. It’s a mechanical bug and this is the bug report forum.

That isn’t a bug, it’s because your projectiles aren’t homing (in most cases) so they try to predict where the target will be. If someone moves out the way in time then the projectile will miss; or if they’re moving when you fire and then they stop, the shot will have been fired under the assumption that they maintained their velocity so it’ll be aimed too far ahead of them.

You are correct but incorrect. HS has a pre-determined end-point. It’s not the same as say, using strafe to avoid a projectile. The issue is with the mechanics of HS. Have you ever tried using HS twice down a hill? You’ll find that you heartseeker once forward, then once backwards, even though you are still aimed forwards with no targets selected. The skill is bugged in where it thinks your actual character is while the skill is in use. The projectiles SHOULD miss if timed correctly. But not by a football field length. I’ve had projectiles the fly up into the sky a full 60 degrees the wrong direction.

What you are describing is the same affect as shooting without a target (arrows go straight down into the ground). I think it’s the games way of dealing with a projectile that “misses”. It doesn’t mean the game thinks you were trying to fire at the broad side of that poor barn.

As for HS movement bug, I would love it if they finally fixed that. Heart seeker doesn’t have any vertical movement, despite it’s leap like nature. If you HS off a cliff, you drop like a stone the moment you don’t have ground under you, while I can “leap” off with my Guardians GS and end up a fair distance from the cliff face. So when you HS down a hill, it takes the game a moment to register where you are. On your screen, you are where the HS distance should take you, but the game thinks you are a fraction of that distance (drop in the Y axis stops this abilities movement I think). At least this is the best way I can describe what I think is going on.

Sorry if that was confusing :S It’s probably not you, but rather me that is making no sense…

Hearseeker bugged vs projectiles

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

What you are describing is the same affect as shooting without a target (arrows go straight down into the ground).

Actually this isn’t how it works. It’s just that’s where your camera is pointed. You CAN manually aim in this game. I find with my character set to default center, the point in which projectiles will fire on most characters and races is right where their head is located on screen. So if you place your characters head over what you want to shoot at…. it should hit that general area. I have used this rarely to set up things like a manual piercing killshot, but it’s risky and difficult.

I play all the things 80. Pew Pew Pew. Killin joor commanders.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native