Hero Pane Stat Calculation
Sigils don’t affect your base stats as they are weapon specific.
While Wearing Sword/Pistol
E.g. +5% Crit Chance on my Sword makes my Sword skills gain +5% crit chance, but does not affect the Pistol skills/attacks.
Are you sure it works like that Master Bei Shun.1267? I ask because I use pistol/shield on my enginer both with the magic find .6% stack build per kill. I can kill something and get 2 stacks rewarded for the kill just using the pistol skills and no shield skills.
Are you sure it works like that Master Bei Shun.1267? I ask because I use pistol/shield on my enginer both with the magic find .6% stack build per kill. I can kill something and get 2 stacks rewarded for the kill just using the pistol skills and no shield skills.
Those sigils don’t grant stats.
I’m talking about +5% Crit Chance, +5% Damage, Chance on Critical to do X.
Put a Sigil of Air/Fire on your Shield and use Pistol skills, it won’t proc. Use Shield skills and it will.
See link at bottom for more detail about how sigil work.
“Also, on equpping a Sigil of Accuracy the critical chance will not show up in your character’s attributes window. However, according to ArenaNet, this problem is only with the UI;”
“Before I go further, I’ll address a common misconception – the idea that when holding two weapons, each sigil only affects the skills that involve that weapon. This is simply not true;”
http://www.reddit.com/r/Guildwars2/comments/10ilke/how_sigils_work/
See link at bottom for more detail about how sigil work.
“Also, on equpping a Sigil of Accuracy the critical chance will not show up in your character’s attributes window. However, according to ArenaNet, this problem is only with the UI;”
“Before I go further, I’ll address a common misconception – the idea that when holding two weapons, each sigil only affects the skills that involve that weapon. This is simply not true;”
http://www.reddit.com/r/Guildwars2/comments/10ilke/how_sigils_work/
Thank you Azula, Any information on whether or not these will be addressed with a UI update?
In time it should be fixed. I doubt it is high priority.