Living story mission.
Twice now I’ve spent a lot of time in there and had to abandon the mission.
The mission works fine up until the boss fight (Malevolent Memory).
First time I got the boss to around 45% health on the second colour (blue I think) and its health remained constant. It just stands in the middle of the room so you have to go in to attack it, or it’ll just stay there forever, well it did stay there forever, had to abandon it in the end.
Second time, I got the boss only to around 60% on green, same problem stands in the middle of the room, you go in and hit it, I was doing around 16 damage to it and 693 to the small one. Couldn’t tell if its health bar was actually moving, if it was it would take ages to even notice it. Marjory wasn’t doing any damage, but that’s to be expected from an NPC. Only thing I could do was abandon it yet again.
Anyway hope they fix this as it’s holding up progress.
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