Highpeaks Event Resetting Too Quickly

Highpeaks Event Resetting Too Quickly

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The Highpeaks event chain is resetting too quickly upon failure, causing folks to purposely fail the event, even at the expense of people wanting to complete it for the living story.

I call it a “bug” because it was under similar circumstances that Blix’s event was adjusted. Reset upon failure is about 5 minutes; reset upon success is 10-30. It should be adjusted so that success is more rewarding than failure, e.g. decrease the reset time after completion and increase it after failing.

It’s really too bad, because it’s so easy to farm champs and complete the story: do then event legit then cycle through the traditional FGS champion train until this one is up and running again.

I don’t think there’s anything wrong with letting events fail to farm them. I do, however, think it’s bad when farmers get better rewards for working against those working on LS/chieves and smaller rewards for working with them.


The area involved is:

Coiled Watch to [&BHYCAAA=] to The Barrowstead [&BHUCAAA=]

The event chain is:


INB4 I wasn’t personally affected by this: I had been wondering for a long time why this event didn’t get farmed (it generates champs like a Scarlet invasion) and I was always glad to collect my share. I only decided to post when I saw how hostile the farmers have become towards the folks just trying to get that last event for LS or their chieves. Of course, it’s not even most of the farmers: just enough that the event is no longer cooperative.

John Smith: “you should kill monsters, because killing monsters is awesome.”