Holographic Risen Abomination

Holographic Risen Abomination

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Hello, I’m new to the forums.
So, what’s wrong with Risen Abomination’s attack range? I’ve been doing lots of Hologram Projectors and every time there’s a Risen Abomination, it just seems like it’s bugged. It could as well wield shortbow or longbow, because the range of its melee attacks is ridiculous. Each time I end up getting hit, because I just can’t predict that weird pattern. I don’t even expect to get hit. There’s no indicator of any ‘wave’ created by monster’s attack…so it just looks like I’ve been struck by the air. That event will probably end soon anyway, but it would be nice to fix it somehow.

Holographic Risen Abomination

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Posted by: Khisanth.2948

Khisanth.2948

If you think those are the only Risen Abominations in the game I have some bad news for you …

They have more than one melee attack. There is the overhead smash(this will knockback as well) and there is the swing. Then there is the charge attack. I’ve never seen non-champions use the range attack(throws their club).

Holographic Risen Abomination

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Posted by: Sourde Noire.5286

Sourde Noire.5286

I’d think this is very much intended. While one can argue that they shouldn’t hit outside their (visible) weapon range, Abominations are probably the NPC type with the longest attack telegraph, which makes it relatively easy to get behind them while they do that.

Try to get behind them while they collect themselves and think about the world and arts before striking.

Holographic Risen Abomination

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I don’t have problems fighting regular abomination. Holographic ones, howerer, have ridiculous(wide) range. Twice as long as their maces or worse. I don’t know if that’s an animation problem, but imagine guy waving his hand at you 20 metres away, slapping you in the face…it just makes no sense for me.