Q:
- Sun Tzu, Art of War
Q:
I play a Mesmer. The staff # 2 ability, phase retreat, has often put me in trouble, by blinking me into an area where I can’t get out.
Well, now my main storyline was kinda ruined. Let’s just say that I was inside a cave, and while trying to get out, even doing the /stuck thing, my NPC… Companions, cleared the entire cave and progressed the story without me being able to experience what was going on.
I’ve thus missed out on a form of climax to the current main storyline. I couldn’t exit through any portals, so I just logged out and hope that I’ll log in later to a reset instance of the quest, or that I’ll somehow be able to leave the area and do it from scratch.
I tried to google for a command in order to force the game to reset the quest, but there doesn’t seem to be one. Or at least, I haven’t been able to find one.
Any insight?
A:
Unless/until you get the “exit instance” button to appear over the mini-map, leaving the instance for the main world should clear and “reset” the mission/quest instance.
Content Designer
I’m not entirely sure I understand the situation… If you completed the story step, that’s it, no going back. If you didn’t complete it, logging out will reset the story instance.
An NPC cleared monsters in a cave during the personal story line?!
Now that’s news worthy because those npcs are usually no better than cannon fodder, might be a bug with over powered npcs.
All joking aside, there’s nothing you can do if the story was completed without you. You’ll have to make a new character to experience that particular part of the story if you wish to view it, or check on youtube for someone who recorded that particular mission.
Logging out and logging back in at a later date did indeed solve the issue, as I didn’t complete the entire quest. I’ve learned to never use Mesmer staves in caverns anymore, or houses, or places with walls, or places with rooftops.
If anyone wonders, the quest in question was the one where you have to protect the Order of Whispers' chantry from Zhaitan's minions'.
If you get trapped in an instance, use the /stuck command. Not only will it auto-record your position and report the glitch, but (as long as you don’t do anything for 30 seconds), it will move you to safe area, where you can rejoin the story without restarting.
(This happened to my mesmer over a dozen times, before they fixed the ground over watery areas — phase retreat or other teleports put me in non-toon’s land, in between land and sea.)
I’ve never seen where /stuck works in any way.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.