Just wanted to post an issue with a pet skill though not sure if I would call it a “bug”.
Basically when you summon a hyena ally with the hyena pet skill it is an “aggressive” ally. So if you finish killing an enemy the ally will run off find another aggressive(red name) enemy and fight it. This happens even if the enemy isn’t fighting you.
example: I was fighting an enemy yesterday summoned the ally. Another enemy added to the fight. After the first enemy was dead I started fighting the second as did my pet. However, the ally ran off and started a fight with another red named enemy I wasn’t fighting with. So I ended up fighting three enemies.
This isn’t a big deal normally but is annoying and makes me weary of using the skill in dungeons. I don’t want the ally to run off and start a fight with a pack of tough enemies we weren’t ready to fight, right after we had killed a previous pack.
The ally needs to be on “guard” or “passive” and only attack when player/pet attacks or player/pet/self is attacked.
Just a note I love the hyena and the skill, it just needs a small tweak to not cause serious problems in dungeons.
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