(edited by hobbes.6178)
I love world events! however...
me too, the CPU probably overload because there are too many people and abilities effects.
Yup, I have the same problem when I try to join an already running Event. Too many players, too many effects and a lackluster internet connection.
Basically you are already on the map but your character is still not quite generated (which, frustratingly, does not stop mobs from killing you but stops you from killing them in return for the most part). The character will appear eventually, but this can take a couple of minutes (too long for a typical Tequatl-Event).
If you teleport before the actual Event starts you should not have this problem at all.
I discovered this issue a bit ago too. What I found out was I way pointed to the event, only to be placed into an overflow map where the event was not up.
I do wish they would fix this so that if you do get thrown into overflow, the same event is happening there too.
I have had that problem two or three times when I have gone to the waypoint near Tequatl when that event is active. Reloading the waypoint has always fixed it for me.
Simplest workaround would be just avoiding Tequatl and maybe Shatterer(although this should be fine if you use the slightly farther WP to the west). The other 18 events are not next to a WP.
This problem occurs during the loading time. Your computer is just not fast enough to load all the models. It’s like you can see things (and do actions), but you’re still in the loading screen.
The most simple thing would be to not rely on your guild and teleport to the bosses in the last 10 seconds. This problem occurs because alot other guys are using this strategy at once.
To bypass this problem, just move while not being able to see. Technically you can do any other commands except seeing yourself, seeing yourself moving or targeting. Look at the map, where you’re moving and let a party member set target at the boss for you. Watch the red bars from your skills disappear (so you’re in range) and press your skills.
I occasionally get this as well, usually when I’ve been tabbing a lot/have a lot of background processes running. Some of the time, I’m able to recover from it by just waiting.
It has cost me event participation more than once though.
For the toast!
I do wish they would fix this so that if you do get thrown into overflow, the same event is happening there too.
Not gonna happen, that’s not how overflows work.
I do wish they would fix this so that if you do get thrown into overflow, the same event is happening there too.
This would work if each server had their own dedicated overflow servers.
But as that is not the case then this would not be viable.
I do wish they would fix this so that if you do get thrown into overflow, the same event is happening there too.
This would work if each server had their own dedicated overflow servers.
But as that is not the case then this would not be viable.
I imagine these dedicated overflows would be really empty and it would be boring to play in them, in fact anet might have started with such overflows and then noticed it’s better to be shared due to player activity merging when they are shared.
I do wish they would fix this so that if you do get thrown into overflow, the same event is happening there too.
This would work if each server had their own dedicated overflow servers.
But as that is not the case then this would not be viable.
I imagine these dedicated overflows would be really empty and it would be boring to play in them, in fact anet might have started with such overflows and then noticed it’s better to be shared due to player activity merging when they are shared.
It would also be a huge waste of resources to have those. Waste might not be the right word, maybe misuse. Instead of resources for a dedicated overflow that same resource could have been used to increase the capacity of the original server, removing overflow completely.
I do wish they would fix this so that if you do get thrown into overflow, the same event is happening there too.
This would work if each server had their own dedicated overflow servers.
But as that is not the case then this would not be viable.
I imagine these dedicated overflows would be really empty and it would be boring to play in them, in fact anet might have started with such overflows and then noticed it’s better to be shared due to player activity merging when they are shared.
Don’t get me wrong, I have no problems with the overflows being mixed as opposed to separate. My post was just to point out why the events in overflow could not happen in time with other servers.
And in time with which server contributing to the overflow should these events happen? And how would you let the players know which server’s spawn times are relevant for the overflow’s? And what happens when the Event is not completed at the same time as on the home server or not at all, but the overflow still persists until the event begins anew on the relevant home server?
In short: there are many problems with synchronizing overflow event times with those on one contributing home server (let alone several), probably more than the result is good for.