Illusion of Life DOWNS you when rallying
Was this happening with regular enemy NPCs, or just neutrals like the one in the gif?
That is one awesome gif! You are my hero in regards to including visual evidence of a bug in your report!
I’ve just listed this in the “Functionality” section of my Tracker – Living World/Game Update Bugs thread and linked it to your thread.
Functionality
- Mesmer: ‘Illusion of Life’ Utility Skill
Instead of rallying/becoming revived upon killing a foe, players are returned to downed-state [ wiki ]
edit
Dang, Josh, you’re on top of things!
/bow down
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
(edited by StinVec.3621)
thanks
it happens with hostile enemies, too
Was this happening with regular enemy NPCs, or just neutrals like the one in the gif?
While on the subject of buggy Illusion of Life.. Is it intended that the spell ending increases the player’s downed penalty? Possibly killing them outright if the penalty is too high?
This is the only ally rez skill which can actually be detrimental to use. Yes, I realize it’s area of effect and a relatively shorter cool down, but that’s balanced against it’s temporary nature.
I shouldn’t, as a player, be able to consign another player to death by casting it on them when their downed penalty is maxed and there aren’t any enemies to rally off of. It’s borderline player griefing.
For the longest time I thought this was intended, which was why I never used this skill.
I didn’t realize it was instant after they killed something, but I did notice that using it on people guaranteed their death later on. I figured it was intended that them killing something wouldn’t rally them back to life because then the skill would be OP.
now that you mention it, that does sound like a bug.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes