Mesmer / Elemntalist / Ranger
In my opinion, the stupidest bug ever
Mesmer / Elemntalist / Ranger
How about killing the crates? coz ive never noticed this… call target on crates!!
How about killing the crates? coz ive never noticed this… call target on crates!!
I dident know mine/keep/quarry/waterfall all had crates…. maybe they are invisible and have 1million health
Mesmer / Elemntalist / Ranger
I was under the impression bounce attacks bouncing off of points, crates and targets was intentional.
*most stupid…
Turn up your gamma, it’s barely visible but if you look closely you can make out a trollface above the node.
Turn up your gamma, it’s barely visible but if you look closely you can make out a trollface above the node.
Ahahaha this made me laugh.
I haven’t seen this issue yet weird.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
I’ve seen a random trick shot fly straight up into the air on what looked like the center of the point once or twice, but it only sticks out in my memory because I’ve literally only seen it once or twice, and I thought to myself “Where the heck is that shot going”?
I do like how you insinuated that thieves are somehow knowingly abusing this bug (like the Guardian block bug, which required the player to attempt to get the skill to bug out) rather than just, you know, using one of their better weapons for fighting Mesmers. In fact, against your typical Mesmer, a trick shot attack being eaten up by a node rather than say, a phantasm or clone, would be detrimental.
Quick sidebar, how in the world are you getting hit consistently for 4k by a shortbow? If the shot is indeed bouncing off the cap, you’ll take a maximum of 2 hits (you, the node, you, the node).
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
I’ve seen a random trick shot fly straight up into the air on what looked like the center of the point once or twice, but it only sticks out in my memory because I’ve literally only seen it once or twice, and I thought to myself “Where the heck is that shot going”?
I do like how you insinuated that thieves are somehow knowingly abusing this bug (like the Guardian block bug, which required the player to attempt to get the skill to bug out) rather than just, you know, using one of their better weapons for fighting Mesmers. In fact, against your typical Mesmer, a trick shot attack being eaten up by a node rather than say, a phantasm or clone, would be detrimental.
Quick sidebar, how in the world are you getting hit consistently for 4k by a shortbow? If the shot is indeed bouncing off the cap, you’ll take a maximum of 2 hits (you, the node, you, the node).
If i get hit once by an auto attack its a 2k crit on me, im glass cannon. So 1 shot bouncing off the ground and back to me will do 2x 2k = 4k.
Mesmer / Elemntalist / Ranger
I’ve seen a random trick shot fly straight up into the air on what looked like the center of the point once or twice, but it only sticks out in my memory because I’ve literally only seen it once or twice, and I thought to myself “Where the heck is that shot going”?
I do like how you insinuated that thieves are somehow knowingly abusing this bug (like the Guardian block bug, which required the player to attempt to get the skill to bug out) rather than just, you know, using one of their better weapons for fighting Mesmers. In fact, against your typical Mesmer, a trick shot attack being eaten up by a node rather than say, a phantasm or clone, would be detrimental.
Quick sidebar, how in the world are you getting hit consistently for 4k by a shortbow? If the shot is indeed bouncing off the cap, you’ll take a maximum of 2 hits (you, the node, you, the node).
If i get hit once by an auto attack its a 2k crit on me, im glass cannon. So 1 shot bouncing off the ground and back to me will do 2x 2k = 4k.
running 3200 attack and 50% crit damage, I don’t see many 2k crits. I guess if I have a couple stacks of might and 25 stacks of bloodlust.
So, when you fight a thief with some power stacks (or 30/30/0/0/10 total glass cannons), they deal 4k to you on double crits. That’s very different than your “every time a thief shoots me with his bow on a point i take 4k” statement. Don’t embellish, it weakens your argument. which is overblown and alarmist to begin with.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
The point is the weird pathing issues that bouncing attacks take, and while I am not sure if it actually strikes me twice or just realizes that I was the only target, the bow shot does some interesting things on points.
This definitely does happen. I am not sure why either. I sometimes use an axe in my main hand as a ranger and I have had it bounce between guardians and the cap point and back to the guardian many times. Since I’m usually the one attacking with bouncing projectiles I don’t mine. However, it is a bug and should be fixed.
Am I good?… I’m good.
I’ve seen a random trick shot fly straight up into the air on what looked like the center of the point once or twice, but it only sticks out in my memory because I’ve literally only seen it once or twice, and I thought to myself “Where the heck is that shot going”?
I do like how you insinuated that thieves are somehow knowingly abusing this bug (like the Guardian block bug, which required the player to attempt to get the skill to bug out) rather than just, you know, using one of their better weapons for fighting Mesmers. In fact, against your typical Mesmer, a trick shot attack being eaten up by a node rather than say, a phantasm or clone, would be detrimental.
Quick sidebar, how in the world are you getting hit consistently for 4k by a shortbow? If the shot is indeed bouncing off the cap, you’ll take a maximum of 2 hits (you, the node, you, the node).
If i get hit once by an auto attack its a 2k crit on me, im glass cannon. So 1 shot bouncing off the ground and back to me will do 2x 2k = 4k.
running 3200 attack and 50% crit damage, I don’t see many 2k crits. I guess if I have a couple stacks of might and 25 stacks of bloodlust.
So, when you fight a thief with some power stacks (or 30/30/0/0/10 total glass cannons), they deal 4k to you on double crits. That’s very different than your “every time a thief shoots me with his bow on a point i take 4k” statement. Don’t embellish, it weakens your argument. which is overblown and alarmist to begin with.
I have 912 toughness they have max power/crit damage and bloodlust stacks. I get 3-4k each time. Besides you’re missing the whole point, attacks are bouncing off a capped node which is a bugg.
Mesmer / Elemntalist / Ranger
I’ve seen a random trick shot fly straight up into the air on what looked like the center of the point once or twice, but it only sticks out in my memory because I’ve literally only seen it once or twice, and I thought to myself “Where the heck is that shot going”?
I do like how you insinuated that thieves are somehow knowingly abusing this bug (like the Guardian block bug, which required the player to attempt to get the skill to bug out) rather than just, you know, using one of their better weapons for fighting Mesmers. In fact, against your typical Mesmer, a trick shot attack being eaten up by a node rather than say, a phantasm or clone, would be detrimental.
Quick sidebar, how in the world are you getting hit consistently for 4k by a shortbow? If the shot is indeed bouncing off the cap, you’ll take a maximum of 2 hits (you, the node, you, the node).
If i get hit once by an auto attack its a 2k crit on me, im glass cannon. So 1 shot bouncing off the ground and back to me will do 2x 2k = 4k.
running 3200 attack and 50% crit damage, I don’t see many 2k crits. I guess if I have a couple stacks of might and 25 stacks of bloodlust.
So, when you fight a thief with some power stacks (or 30/30/0/0/10 total glass cannons), they deal 4k to you on double crits. That’s very different than your “every time a thief shoots me with his bow on a point i take 4k” statement. Don’t embellish, it weakens your argument. which is overblown and alarmist to begin with.
I have 912 toughness they have max power/crit damage and bloodlust stacks. I get 3-4k each time. Besides you’re missing the whole point, attacks are bouncing off a capped node which is a bugg.
I’m not missing the point at all. It’s a bug and should be fixed.
Claiming its the ‘STUPIDEST BUG EVER’ however was overblown (there are ALOT worse bugs), and insinuating that any class (you chose thief) was purposely taking advantage of it (should we just not use our AoE weapon to deal with a class that spawns and relies on tons of NPC’s?) was unnecessary. Like I said, all the hyperbole just weakens your point.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
The title is more so to get peoples attention
Mesmer / Elemntalist / Ranger
That issue is not only about capping points. Its about things having hitboxes even if/when they are invisible/underground/not in LoS. You can sometimes see this bug by placing engineer turret/mesmer dodge clones or by attacking enemy with bounce attacks near destroyed (non-targetable/invisible) tables/crates/weapon racks etc…
The title is more so to get peoples attention
And is completely undescriptive, therefore unlikely to attract the attention of the developers responsible for that specific piece of code.
I am not stupid i dont have a clone around that i did not see.
Maybe you’re not stupid, but some of the coders are. If you look in your minimap, you can often see icons for clones that aren’t visible in the game world. Sometimes you can also see their name floating in the 3D view, despite the fact that the clone itself (supposedly) isn’t there.
It seems that “dead” clones, despite not being rendered, hang around for a bit longer, and some parts of the game still see them.
I’m not saying this is necessarily what’s happening to you (the attacks could be bouncing off the crates, off the point itself, or something else), but just because you can’t see something that doesn’t mean the game doesn’t think it’s there.
It’s not just mesmers in PvP, anyway; elementalist lightning attacks in the dredge fractal, for example, frequently bounce all over the walls while completely ignoring the moles.