Incendiary Ammo has too many charges consumed by some skills and many of the things that consume charges will not result in Burning being inflicted even in single-target scenarios.
In cases where charges are consumed on target hit, the charge availability on target hit determines if Burning is inflicted and it is not inflicted if something else used the last available charge.
Explosive Shot: Consumes 1 charge on activation and 1 charge per target hit.
Grenade: Consumes 1 charge without Grenadier and 2 charges with Grenadier on activation and 1 additional charge per target hit.
Shrapnel Grenade: Consumes 1 charge per grenade thrown, 1 charge per grenade that lands, and 1 charge per target hit.
Freeze Grenade: Same as Shrapnel Grenade.
Grenade Barrage: Consumes all charges, does not inflict Burning.
Super Elixir: Consumes 1 charge on activation, does not inflict Burning.
Glue Bomb: Consumes 1 charge per pulse and does not inflict Burning.
Smoke Bomb: Same as Glue Bomb.
All thrown elixirs: Consumes 1 charge on activation, does not inflict burning unless the Acidic Elixirs trait was taken. If Acidic Elixirs was taken, inflicts Burning on all affected targets and does not consume any additional charges.
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