Incorrect depth in stereoscopic rendering

Incorrect depth in stereoscopic rendering

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Posted by: Shadow.5694

Shadow.5694

I’ve found a little but annoying bug with stereoscopic rendering. The Stars for 100% world completion and the up/downleveled arrows are displayed at incorrect depth. Both appear at “screen level”, like the hud.
This is prety annoying, since the game otherwise works extremely well with stereoscopic rendering enable, I haven’t found any other issues so far.

If the bug can’t be fixed it it would be nice to at lesat let us disable them as a workaround.

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Incorrect depth in stereoscopic rendering

in Bugs: Game, Forum, Website

Posted by: Geekfox.4267

Geekfox.4267

Second for workaround (besides disabling stereoscopic 3D).

I remember seeing similar issue when the bar for reviving allies rendered at the screen’s level (which was fixed last year). I’d like to see the fix apply on the star icon.

Incorrect depth in stereoscopic rendering

in Bugs: Game, Forum, Website

Posted by: Geekfox.4267

Geekfox.4267

The ANet icons are even more annoying and more noticeable, since they always display on screen regardless if you have your mouse cursor focused on it or not.

You’ll see two large red dots on your screen, because the icon is not properly displayed at a 3D depth.

The only workaround I found is disabling Player names in Options menu.

Incorrect depth in stereoscopic rendering

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Would be nice to still have the stereoscopic 3D checkbox available for non-nVidia tools… over-under is so much better, why oh why must we continue to suffer with 3d play?

Incorrect depth in stereoscopic rendering

in Bugs: Game, Forum, Website

Posted by: Geekfox.4267

Geekfox.4267

AFAIK 3D option only triggers for Nvidia 3D Vision.

You can force stereo 3D using TriDef 3D or iZ3D for ATI cards, but some elements will render at screen depth.

(edited by Geekfox.4267)