Incorrect skill name

Incorrect skill name

in Bugs: Game, Forum, Website

Posted by: dlonie.6547

dlonie.6547

After the recent changes to Malrona (TA up boss), combined with the unreflectable projectiles that already existed in the game, the Wall of Reflection is a misleading skill name.

Please change it to something more appropriate, such as:

“Wall of Light and Maybe Reflection”
“Elementalist’s Bane”
“Wall of Temporally Decreasing Usefulness”
“Pretty Blue Rectangle”

You get the idea.

/sarcasm

Ok, the above was just too much fun to resist writing.

On the serious side of things, unreflectable projectiles are not a good mechanic. Reflection is one of the few utilities that is useful in PvE, and randomly making some projectiles unreflectable is terribly inconsistent and only serves to frustrate players.

I understand why it was changed — reflects are too stronk in certain encounters because a boss’s reflectable projectile damage is very high relative to its HP.

Why not scale the reflected damage to the players power stat? This would mean consistent/reasonable damage output from Wall without nerfing reliable projectile damage mitigation for the parties.

(edited by dlonie.6547)

Incorrect skill name

in Bugs: Game, Forum, Website

Posted by: Lucas.9157

Lucas.9157

Seconded!

And please, put an end to stealth “fixes”. At least use the patch notes along with some reasoning behind the change.

Incorrect skill name

in Bugs: Game, Forum, Website

Posted by: spoj.9672

spoj.9672

My personal favourite is Wall of Partial Reflection.

In seriousness. If reflect damage is too strong the projectiles should just be destroyed instead for these encounters. Because whether they reflect or block they are an important part of active defence. Making it rng based is just awful. Its just like blind on bosses. Doesnt work and makes it completely pointless to rely on.

(edited by spoj.9672)

Incorrect skill name

in Bugs: Game, Forum, Website

Posted by: Bread.7516

Bread.7516

+1

Technically the skill description is incorrect, unless the definition of “projectile” has universally changed. Then it’s unbelievable how all the sites with vocabulary, legal, and physics definitions for “projectile” does not update.

(edited by Bread.7516)

Incorrect skill name

in Bugs: Game, Forum, Website

Posted by: dlonie.6547

dlonie.6547

My personal favourite is Wall of Partial Reflection.

I like that one too, but didn’t want to steal credit for Lucas’s name ;-)

In seriousness. If reflect damage is too strong the projectiles should just be destroyed instead for these encounters. Because whether they reflect or block they are an important part of active defence. Making it rng based is just awful. Its just like blind on bosses. Doesnt work and makes it completely pointless to rely on.

That’d be better than unblockable, but still leaves inconsistent behavior. I’d still rather see player-based damage.

Another really good idea for weaking reflections while maintaining consistency is Belka from Arah p1. She intermittently has her own reflection up, and since projectiles only reflect twice, it effectively negates reflections by using a clear, consistent mechanic. If both allies and enemies are reflecting, the projectiles still hit the targeted foe.

Incorrect skill name

in Bugs: Game, Forum, Website

Posted by: Lucas.9157

Lucas.9157

Bump

/15chars