(edited by dlonie.6547)
Incorrect skill name
Seconded!
And please, put an end to stealth “fixes”. At least use the patch notes along with some reasoning behind the change.
My personal favourite is Wall of Partial Reflection.
In seriousness. If reflect damage is too strong the projectiles should just be destroyed instead for these encounters. Because whether they reflect or block they are an important part of active defence. Making it rng based is just awful. Its just like blind on bosses. Doesnt work and makes it completely pointless to rely on.
(edited by spoj.9672)
+1
Technically the skill description is incorrect, unless the definition of “projectile” has universally changed. Then it’s unbelievable how all the sites with vocabulary, legal, and physics definitions for “projectile” does not update.
(edited by Bread.7516)
My personal favourite is Wall of Partial Reflection.
I like that one too, but didn’t want to steal credit for Lucas’s name ;-)
In seriousness. If reflect damage is too strong the projectiles should just be destroyed instead for these encounters. Because whether they reflect or block they are an important part of active defence. Making it rng based is just awful. Its just like blind on bosses. Doesnt work and makes it completely pointless to rely on.
That’d be better than unblockable, but still leaves inconsistent behavior. I’d still rather see player-based damage.
Another really good idea for weaking reflections while maintaining consistency is Belka from Arah p1. She intermittently has her own reflection up, and since projectiles only reflect twice, it effectively negates reflections by using a clear, consistent mechanic. If both allies and enemies are reflecting, the projectiles still hit the targeted foe.
Bump
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