Hi,
I saw a thread asking for this in the Player vs Player section, but i didn’t find a bugreport filed about this, so here we go:
The influence system right now awards players for completing an event with 2 influence points. If an event is completed by more than one player it is awarded with 20 influence points in total (this is definitively the total number and not scaling up with the number of participating people – we got some entries in our guild roster that say “1 activity completed for 20 influence”).
Thus the “most efficient” way for a guild to gain influence would be splitting up in pairs, which is most likely not intended. The Influence gain per person should scale up with the number of people participating in an event.
also the influence for completing a dungeon is at 100 influence per dungeon right now (if you run it with 5 people). Since there were some official statements that you are aiming for the explorable modes to take about 45 minutes or longer, this number seems a bit low since you can earn the same amount of influence by completing 5 events which takes 15 minutes at most (probably its closer to 5 minutes) if you split your 5 people up into two groups.
If i am missing something here, please point out my mistake! If it is actually intended to work this way, i would love to hear the reason for this, because i can’t think of any reason to motivate guilds to split up in pairs.
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