Inquest's golem Mark II Pre-event bugged

Inquest's golem Mark II Pre-event bugged

in Bugs: Game, Forum, Website

Posted by: Aphra.7426

Aphra.7426

At around 11.45 GMT the event ‘Disable the containers before they release their toxins’ event was bugged on the Far Shiverpeaks server.

We were unable to interact with all the containers, it seemed only a few containers were working, but not enough to complete the event. Once the progress bar reached about 30%, I spent some time running around all the containers with cogs icons on the map and was unable to interact.

When I asked in the map chat if other people had similar problems, other players agreed – therefore the event timed out stopping Mark II from spawning.

Inquest's golem Mark II Pre-event bugged

in Bugs: Game, Forum, Website

Posted by: izanami.9534

izanami.9534

Unfortunately this is not actually a bug.

This happens when someone activates the containers then does not kill the inquest that spawn. Basically if left, the inquest fix the container then it can no longer be interacted with and does not count towards the event.

There are enough containers for a couple to be fixed but if you get a couple of people who don’t know how the event works it is very easy to screw it up.

Inquest's golem Mark II Pre-event bugged

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

I actually saw someone doing the same thing today. >_<
Luckily I was able activate and kill faster than they can run around messing things up.

Inquest's golem Mark II Pre-event bugged

in Bugs: Game, Forum, Website

Posted by: Aphra.7426

Aphra.7426

oh right okay, thank you! Someone must have got there before we did then – I can understand someone doing this by mistake and not knowing, but I hope people don’t do this just to troll the event

Inquest's golem Mark II Pre-event bugged

in Bugs: Game, Forum, Website

Posted by: mercury ranique.2170

mercury ranique.2170

Im having second thought on not calling this a bug. The object of every DE has to be that griefing (letting the event fail on purpose) doesn’t result in a fail. The exception to this is when there is a post event that triggers on success and a different one that triggers on fail. This is the case here. However. Success results in the golem mark II and a (very popular world chest) while fail results in a very normal low reward DE to gather kelp.

When this was designed the significance of world boss events and the chests where much less important then now since you get the garanteed daily reward.

So the bug is that this event can be used to grief just like e.g. the recent conflict bout lyssa’s temple.

Arise, ye farmers of all nations
Arise, opressed of Tyria!