mid-2011 iMac; OSX 10.9.5; 3.4 GHz Core i7;
16GB RAM; AMD Radeon 6970M 2GB VRAM
16GB RAM; AMD Radeon 6970M 2GB VRAM
Our guild finally captured Gilded Hollow last night. We went in with 50 people (did a headcount once we were in). We had to reset once from a failure on our first try. However by the time we finished the second attempt, we were down to 40 people, simply because of the client crashing. That is bad enough, but the insult to injury here is that only 2 were able to get back in. The rest of us were stuck standing outside, unable to assist. When we tried to go in, we received the prompt for Gilded Hollow (guild capture) but then took us to a new empty instance. The guild was left with a harder completion and the rest of us lost out on the experience working cooperatively with the guild on this large scale.
I understand that you all at ANET are trying to deal with bugs as soon as you can, but really, you all need to facilitate a way for users to be able to get back in to the same instance they were kicked from. I have lost track of how many times I (and many others with me) have lost map bonus progression because of this. This dilemma is a long standing one, going back at least to the implementation of the mega-servers in LS Season 1. It is even more of an issue now with player rewards being shifted to map rewards. Losing the instance or the map has even greater impact when that is a primary way of players being rewarded for their play.
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