Instant death, no downed state

Instant death, no downed state

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Posted by: Wanderer.5471

Wanderer.5471

topic says it all. Important notes: i was playing a ranger, i had recently been revived from downed state by an ally, after moving away and continuing to fight. the death breakdown screen pops up, i close it to see i am indeed dead on the floor. Frustrating for myself and the teammate who sacrificed a lot of health to revive me, only to have me magically drop dead anyway.

I can only imagine someone was channeling a stomp and the game still thought i was in downed state for some reason??

Instant death, no downed state

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Posted by: vince.5937

vince.5937

How many times did you go down before you died? You can only go down 3-4 times before death is instant.

vince.5937 — Tarnished Coast — Les Saintes
R.I.P. City of Heroes, 2004-2012
Long Live Atlas Park 33

Instant death, no downed state

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Posted by: Hsinimod.5784

Hsinimod.5784

It is a known bug. Or known by my guild of 400 at least. Anet might be… ignoring it.

Happens sometimes. You’ll notice it happen a lot in harder content areas, like Orr before the thinning of the mobs. You have no death penalty, and this is your first time going down, but instead you are straight defeated.

Also, unrelated, is the short fall of only 2-10 feet that causes instant death as well. You literally fall off a distance half your height, and if that is the health loss that brings you to downed, you are simply defeated. Bad design.

Playing Devil’s Advocate since 1990.

Instant death, no downed state

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Posted by: Zeivu.3615

Zeivu.3615

You can only die a certain amount of times within a certain span. If you saw a red arrow on your interface before you instantly died, it’s no glitch. This isn’t Borderlands. Too many second-winds would make things far too easy.

Instant death, no downed state

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Posted by: Wanderer.5471

Wanderer.5471

I’m aware of the mechanic, but had only gone down once previously. Thanks for the feedback, that it’s a known issue – hopefully it’s being worked on but I think because a lot of people assume that it was player error -i.e. downed multiple times – anet might too, and hence why it’s been ignored (/undiscovered in a sense) despite reports.