and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
Since the February 26 patch, I’ve noticed that the [F] option (whether it’s “Talk,” “Interact,” “Search,” or something else) seems a bit buggy. It’s visible when I first approach the object/character in question, but if I keep moving, it quickly fades out. If I press the F key, it functions normally; the only difference is that I can’t see what I’m doing until I’ve done it. If I’m at a crafting station, it’s not always easy to know whether pressing F will open the crafting station window or talk to the Master Craftsman NPC.
Moving out of interaction range and approaching the subject again generally shows the option again.
i had that issue tonight actually…the first time i noticed it was with loot…the option failed to show about 25% of the time and the option still worked as it should but it doesnt show up…dont know if its just a character issue but:
male auran mesmer…short
I noticed this on several characters. Happens on normal loot of dead bodies.
Happens on boss chests. Happens on refugees that we collect the trinkets from. Can’t put a pattern to it yet. Has happened on first approach, not only if I move away and back. Though happens if I move away and back as well sometimes. Hasn’t always been another lower priority prompt hiding it either, can be a body in the open with the sparkle coming off it and I walk up and no Search prompt, but hitting F loots as normal.
Just having to watch the mouse curser and the sparkles a lot closer at the momrnt :/
This is also happening to me a lot since the patch. Mostly on merchants for me. If I find another F key prompt close by then I can usually return and get the merchant’s tag to come up.
I actually would not mind if some of the “Greet” F key prompts go away. My character ain’t that friendly.
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