Interesting Necro trait bug (repeatable)
If I understand correctly from other threads, it happens specifically when you cross into a differently-scaled area, of which there are plenty on each map that isn’t simply 80 all over.
If you have any or all minions up on your necro with the “Flesh of the Master” trait in the Death Magic tree your minions will fade away if you keep your necro moving for around 30 seconds (straight line not circle). Once you swap the “Flesh of the Master” trait out for another trait the minions will stay around no matter how much you move. Found this only happens when the necro is moving, not stationary. This bug was confirmed with another guildie’s necro. It seems to not matter which minion you have up with your necro (the minion will disappear with this trait). So apparently “Flesh of the Master” trait makes the minions temporary if you are on the move!
If I understand correctly from other threads, it happens specifically when you cross into a differently-scaled area, of which there are plenty on each map that isn’t simply 80 all over.
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