Hi all, I realized that after interrupting the Mordrem Guard Punisher (hammer knockback) the orange AOE doesn’t go away and they just kind of stand there dazed while the AOE goes through the full length charge. 1v1 this really isn’t an issue, but in larger battles it’s hard to tell if you’re going to be hit by the attack or if you’ve stunned them and it’s just displaying an AOE that has no effect.
In my gameplay I make it a point to always watch out for indicators like this, and it’s kind of frustrating trying to keep track of what will hit you and what won’t when they’re marked the same way. I’m not sure if it’s intended to work like this (I’ve never seen them resume the AOE after being interrupted) or if it’s a bug.