Interrupts Putting Skills on Full Cooldown

Interrupts Putting Skills on Full Cooldown

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I’m not sure if this is intended, as I didn’t see a patch note on it or anything, but with the recent October 15th content patch, when I get interrupted when casting a spell, it puts the spell on full cooldown instead of that “3 second interrupted cooldown” that it used to get.

Some clarification as to whether or notthis is intended and, if not, some notification that it’s being tracked would be great. Cheers!

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Interrupts Putting Skills on Full Cooldown

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Posted by: Bhawb.7408

Bhawb.7408

For clarity, this has been a bug with at least the Necromancer staff for a few months. You can see it by beginning to cast a spell, and interrupting yourself in some way. The marks will go on full CD, instead of the 3s “interrupt CD”. Easiest way to do it is to start casting the skill and press escape.

I am sure this extends to other things as well.

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Interrupts Putting Skills on Full Cooldown

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Posted by: Svarty.8019

Svarty.8019

This has happened to me since long before the current patch.

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Interrupts Putting Skills on Full Cooldown

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Posted by: Ayrilana.1396

Ayrilana.1396

Happens often for other skills too.

Interrupts Putting Skills on Full Cooldown

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Posted by: Bhawb.7408

Bhawb.7408

this occurs with skills that have an effect during its activation time, such as shelter

It is more than just those. Necromancer marks have 0 effect until placed, but if interrupted get put on full CD.

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