Invisible Plague Carriers at Lyssa

Invisible Plague Carriers at Lyssa

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Posted by: Geekfox.4267

Geekfox.4267

During Temple of Lyssa, several players were instantly downed and then dead seconds later by what seems to be nothing on screen. There were no indications, no green smoke and no “charge up” sounds from a Risen. It’s just plop instant-down.

Upon checking the log I was killed by Unknown for 43,342 by Explode. The problem here is that they did not render on screen at all. I have not experienced this “silent” kill until the Origin of Madness content came out.

So the question is, did culling got enabled?

Invisible Plague Carriers at Lyssa

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Posted by: Khisanth.2948

Khisanth.2948

This isn’t anything new. Happens anywhere you find Veteran+ Risen Acolytes and with enough players around.

Invisible Plague Carriers at Lyssa

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Posted by: Halcyon.7352

Halcyon.7352

Far from new yeah. Sadly, I don’t think Arenanet has ever applied the logic of necessitating priority for mobs that you know… explode for massive damage.

Grenth cleanse has them too, as it also has Vet acolyte spawns.

I frequently also don’t render newly spawned vet and champion hatchlings in Southsun – the only reason I know they’re there at all is because of floating name plates.

Some part of it is simply how well your computer performs, but that will mean nothing in the end if there isn’t some logic applied to priority.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Invisible Plague Carriers at Lyssa

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Posted by: Geekfox.4267

Geekfox.4267

This isn’t anything new. Happens anywhere you find Veteran+ Risen Acolytes and with enough players around.

It wasn’t the boomers from Veteran Risen Acolytes. Elite and Champion Risen Plague Carriers spawned independently. But during that instance their name tags did not appear.

My guess is that a Champion did immediate chained explosion attacks, completely avoiding to render on screen or make any sounds at all, and they can explode more than once until their HP is gone.

I think their animation should change so they drop their carcass rather than disappearing after exploding.