Invisible enemies and players during PvE

Invisible enemies and players during PvE

in Bugs: Game, Forum, Website

Posted by: Y u mad its vydia.6324

Y u mad its vydia.6324

I have just done some dynamic events in Kessex Hills, (stop the centaur workers from repairing the bridge and protect the quaggan village) and I had major issues with both enemies and friendly players being ‘phased out’. I got bronze at the bridge event even though I was there from the start, but there was nothing I could do because the enemies were all invisible, and after moving very close to them all I ever got to see was their corpses falling on the ground. I got a few swings at some centaurs after running around like a headless chicken hoping for enemies to phase in.

Someone on map chat called this an ‘engine limitation’. Whatever, man. Why does this happen in PvE? If there’s too many people, why not send them to overflow? Also, downed players should pop in with priority, it was shameful to see a just phased in player in the downed state, he could have died and I wouldn’t have noticed.

Btw, the Quaggan village had very few enemy NPCs, just many players. But I still couldn’t see the enemies. Could see the friendly quaggan tho, foo.

Malaakh. [EU] Desolation.

Invisible enemies and players during PvE

in Bugs: Game, Forum, Website

Posted by: mcl.9240

mcl.9240

Many of us have been having the same problem. I posted about it the morning the support forum went live: https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Mobs-and-players-suddenly-appearing-pop-in/first#post56969

I’ve since added a post in that thread collecting all the other threads on the issue as well. I just added yours to it.