Is halting strike supposed to be this weak?

Is halting strike supposed to be this weak?

in Bugs: Game, Forum, Website

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

A bit of backstory on this:

According to the wiki, Halting Strike should have around 750 base power (150 × 5). For comparison, Mind Slash + Gash have a base of 202, and Mind Spike has 303 + 101 if the target has no boon.

This means that roughly,, halting strike should do about 3.5 times as much damage as Mind Slash or Mind Gash. Now, I took a screenshot, and as you can see below, halting strike only does roughly twice the damage of mind gash (both were crits).

I’m not sure if I’m missing something, but shouldn’t Halting strike do a whole lot more damage than it does currently? I’ve checked the release notes and haven’t seen any nerfs.

Attachments:

I don’t have opinions. I only have facts I can’t adequately prove.

Is halting strike supposed to be this weak?

in Bugs: Game, Forum, Website

Posted by: Shaman.2034

Shaman.2034

All of those abilities scale linearly with power, meaning that no matter how high you raise your power, the damage difference between Mind Slash and Halting Strike will always be approximately 550 (750-202), not taking into account differences caused by the randomization of weapon strength, which are slight. If you could raise your power so that Mind Slash dealt 4000 damage, Halting Strike would deal around 4500.

Is halting strike supposed to be this weak?

in Bugs: Game, Forum, Website

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Um, no, that’s not how it works. Power is a a multiplier to damage, not an addition. Because of this, all of the attacks scale linearly with themselves. They will always have the same ratio of damage, not the same difference in damage.

I don’t have opinions. I only have facts I can’t adequately prove.