Is player privacy not an issue to ANet? (invisible mode, cross-guild privacy, friend consent)
Posted by: tanpopo.9102
Here’s the question: Does ArenaNet care about players’ current lack of privacy control options?
I’ve previously posted about the broken invisible mode (with no response), but this post covers a broader scale. Here are the things I cannot do in GW2 that I can do in other MMO games:
1. Login as invisible. It’s also broken in that it reveals online activity even while invisible:
- Location updates on mutual friends list or guild roster
- Player name changes/updates to mutual friends and some guild window functions (MOTD, I think)
- Forgetting to leave a party before going “invisible” reveals any new characters I switch to
2. Consent to other players tracking my online status. Anyone can add me to their friends list and see if I’m online.
3. Have my alt/inter-guild activity protected. I can understand the purpose of being able to represent different guilds easily, but if I want to represent a certain guild, why does every other guild need to know that I’ve done so? And why do they need to know if I’ve created an alt that I want nothing to do with their guilds? Even if invisible mode were fixed, it still wouldn’t solve this problem. This could be fixed easily by showing non-representing players as offline.
Let me make some analogies. Here are some things the current privacy functions are like:
- Tweeting my location at any given time even if I don’t want that to happen. I should have control over my tweets, and not have them sent out automatically if I don’t want them to. Currently, it’s almost like wearing a GPS tag/collar.
- Being a celebrity without the fame or money. If I wanted people to follow me without my consent, I’d be a movie star.
- Calling up Friends Group A to let them know I’m going to hang out with Group B, even if they had nothing at all to do with Group B — separation of interests.
- Letting my parents know I’m going to be in town, but I’m not going to visit them. If I go somewhere, it’s my choice to let people know, even if they’re supposed friends or family. And like it or not, there are people who will get a little hurt or offended if they know I’m choosing not to be with them even though I might be busy.
Here are some solutions I’ve come up with:
- Removing real-life friends from my friends list because it shares more info than I’d like.
- Not joining multiple guilds (even though I want to) because of above scenarios.
- Choosing not to play even though I want to, because I’d have to first login as visible.
- Buying another account. Is this really the extreme I have to take?
So is this not seen as a serious issue? What was ANet’s intention in designing the friends and guild functions the way they are? It seems to me this causes more problems than it solves. We can’t keep our social groups separate.
If it is in fact ANet’s will to decide for players what information they’ll share, will we at least get a fully-functioning invisible mode? That still wouldn’t solve the problem of inter-guild visibility while playing as “online” but at least it’s something. And before someone makes the comparison, this isn’t GW1 — very different scope, gameplay, playerbase, and different guild functions.
I may be the most vocal person about this, but that doesn’t mean others don’t care or that this isn’t important.