Description:
As the title says, this issue is to do with the behaviour of the Guardian’s Torch (Skill 4, 2nd Activation), Zealot’s Flame. I’m not sure whether this is intended, but if it is then could it please be changed as a form of QoL improvement? Put simply, it appears that the projectile sticks to the ground when travelling, as opposed to travelling through the air (like, for example, an arrow from a longbow). An example would be:
- Let’s say you are at one side of a narrow canyon and your target is at the other side
- Firing an arrow/pistol/rifle at your target will travel through the air across the canyon, hitting your target.
- Zealot’s Flame will travel down the side of the canyon you are on, across the canyon floor, up the side of the canyon your target is on, then travel to your target (if it can make it that far)
This just feels like unexpected behaviour and in very frustrating :<
Recreation:
See above example ^
- Stand on one side of a gap in the terrain
- Have a target on the other side of the gap
- Activate Zealot’s Fire
- Activate Zealot’s Flame
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