[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Hello,
I would like to report a bug (?) related to one of Gemstore weapons – Marjory’s Dagger.
I bought this skin today and observed very troubling actions.
On Necromancer it not only makes Deathly Swarm animation almost invisible, but the more glaring problem is that it turns Life Blast projectile animation into simple dagger throw. Now LB was designed as visible, slower and punishing projectile with a clear tell.
With this Dagger skin equipped, it makes it very, very hard to notice as thrown dagger itself doesn’t have any distinct/glowing animation and is pretty small.
It also looks awful.
This is a problem in any kind of PvP as it gives unfair advantage to Necromancer using that.
Please adress this issue and change the animation back or re-do it to have more visible animation.
Thanks in advance,
Rym
Marjory’s Axe also has the same issues.
I believe this is intended, not a bug. Marjory’s Dagger also changes the projectile image of several elementalist skills, as well as necro dagger 4 skill. It would probably be difficult from a customer service standpoint to remove that animation from the weapon at this point, since it would be taking away a cosmetic feature from an item that people purchased exclusively for its cosmetics (it’s only a skin, after all) and would inevitably trigger a rash of refund requests.
I believe this is intended, not a bug. Marjory’s Dagger also changes the projectile image of several elementalist skills, as well as necro dagger 4 skill. It would probably be difficult from a customer service standpoint to remove that animation from the weapon at this point, since it would be taking away a cosmetic feature from an item that people purchased exclusively for its cosmetics (it’s only a skin, after all) and would inevitably trigger a rash of refund requests.
But this kind of weapon’s behaviour is highly uncompetitive.
I’m playing Power necro in setup A/D+D/Wh. This kind of play has both weapon animations bugged (Deathly Swarm and Life Blast). In PvP, people cannot recognize the skill I’m using, heck they cannot see projectile at all because it’s so small and suddenly get hit for 4k.
I don’t want to exploit. That’s why I reported this as a bug and unintented design. This is very unfair advantage.
And I want it to be adressed.
I believe this is intended, not a bug. Marjory’s Dagger also changes the projectile image of several elementalist skills, as well as necro dagger 4 skill. It would probably be difficult from a customer service standpoint to remove that animation from the weapon at this point, since it would be taking away a cosmetic feature from an item that people purchased exclusively for its cosmetics (it’s only a skin, after all) and would inevitably trigger a rash of refund requests.
But this kind of weapon’s behaviour is highly uncompetitive.
I’m playing Power necro in setup A/D+D/Wh. This kind of play has both weapon animations bugged (Deathly Swarm and Life Blast). In PvP, people cannot recognize the skill I’m using, heck they cannot see projectile at all because it’s so small and suddenly get hit for 4k.
I don’t want to exploit. That’s why I reported this as a bug and unintented design. This is very unfair advantage.
And I want it to be adressed.
In principle, I agree with you on the PvP front. And really, under that reasoning, to have the most level playing field, all weapons that change skill animations (legendaries are the most common offenders) should not do so in PvP. I suspect, though, that they do not currently have the technology to make a weapon only alter a skill animation in some game modes and not others. I would also guess that such a feature would be fairly low on the priority list.
The most cost-effective way to address the fairness aspect would simply be to make and enforce a banned skins list for officially sponsored tournaments (the kind where you actually win prizes, like the Tournament of Legends). For all lesser forms of PvP, I doubt they consider it a serious problem, or the weapons wouldn’t have been implemented that way from the start.
It’s been known since its original release months ago, and yes the axe has the same effect. It will modify the throw skill (when downed, or using throw axe) on Warrior, and I imagine it does similar things with Ranger and Necro.
I’m not against weapon changing animation slightly i.e. making it pink or fiery. But it minimalizes visibility of powerful cast. It’s like casting Earthshaker with Shield Stance animation.
It can change the visuals of throw casts, since they’re very similar. But Life Blast is something completly different and has to be unaffected by the weapon or given different color instead of ripping off whole projectile animation.
This game is based on visuals and such things are gamebreaking.
I’m not against weapon changing animation slightly i.e. making it pink or fiery. But it minimalizes visibility of powerful cast. It’s like casting Earthshaker with Shield Stance animation.
It can change the visuals of throw casts, since they’re very similar. But Life Blast is something completly different and has to be unaffected by the weapon or given different color instead of ripping off whole projectile animation.
This game is based on visuals and such things are gamebreaking.
Again, I pretty much agree, but the issue is not exclusive to this one weapon, so if they were really going to address the visibility of skill animations as affected by items in PvP, it would take a lot more work than altering just this one skill.
For example, when using the Bifrost, all of an elementalist’s autoattack projectiles look like rainbows regardless of what elemental attunement they have active. Fire 1 on staff hits a lot harder than water 1, but since the rainbows make them look the same, you can’t necessarily tell the strength of the attack you’re about to get hit by just by looking.
At the other end of the spectrum, some changed animations can be too obtrusive due to their size or brightness, such as having too many sparkly unicorns from the Dreamer flying around and obstructing what you want to see.
So, this isn’t so much about one bugged skill that needs a fix, but an overall fairness/balance issue for PvP. It would be great if the incoming standardized enemy team models feature addressed this by standardizing all skill animations, but I don’t know if it will or not.
I was finally getting around to leveling my Necro, and was considering these weapons. Thanks for the warning. I’ll steer clear of purchasing them now.
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