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I think its a bit due to start looking at the whole jump dodge thing ,because when a player slams a 240 radius multihit aoe on an enemy player he expects to get at least one hit of dmg in.
That little extra distance jump dodging gives is enough to go out of aoe fields unscratched,and when the cooldown is 40 seconds versus a vigor loaded enemy with sigil of energy it feels unbalanced.
Err, with the risk of sounding utterly stupid: Do you get more distance when jump-dodging then with normal dodging?
From my point of view yeah,if that wasnt the case there wouldnt be that many people using it lately.
I don’t see a problem with jump dodge/dodge jump since everyone can do it.
Pressing V+Space with your thumb isn’t exactly difficult. Also the additional distance you cover is minimal (dodge jump = same as jump+swiftness) and only relevant in some situations. That bit of extra distance is hardly the reason your AoE misses. There are many skills that are meant to be used paired with CC because otherwise people can literally walk out of that AoE untouched.
I for my part started dodge jumping in SAB tribulation mode because I needed it for one jump and haven’t stopped doing it since. I’m used to it and do it automatically now. I know of many people who started doing that for the same reason, or even before SAB, so it’s not just “lately”.
Jump dodge isn’t better than normal dodge. It’s being used because of two things:
1) looks “kewl”
2) you can jump further
In other words, jump dodging is better than jumping but not better than dodging.
It allows you to jump as far in fight as you would be able to out of combot with a normal jump.
You don’t gain any increased lateral displacement with a jump dodge. That is, a normal dodge will move you the same distance forward/backwards/sideways as a jump dodge will. So if they only use it to avoid your attack, it doesn’t do anything special.
The only situation it’s really valuable in is if you need to increase the distance you jump, or you need to avoid an attack while also getting over an obstacle.
For instance, if I’m trying to run away from someone in WvW and a log is in my way, I may choose to dodge jump over the log so that I both clear the log and dodge an incoming attack. If I only dodged, I’d run into the log and the enemy would get closer. If I only jumped, I’d clear the log but probably get hit with an attack they just used, which could be a problem.
As for increasing your jump distance, that’s really only useful for clearing certain gaps. Thus it’s only combat application is to gain a particular position under very certain and uncommon circumstances.
For the most part, people only do it because they think it looks cool, and they can “show off” to newer players who maybe don’t know how to do that.
Furthermore, I also suspect people who do it often are using a macro to do so, so if you want you can report them and maybe they’ll get banned. Not that I really think it’s at all a problem, just pointing out that that avenue is available if you want to try and ruin someone’s day.
So in summary, it’s doesn’t provide any particular combat advantage outside of situational circumstances, and it’s generally not worth attempting it because flubbing up the keystrokes can cause you to simply jump instead of dodge.
Well anet went to a great extend to eliminate any unwanted double button presses,and this falls under that category.
As far macro reporting,if i had to go through exploits mail i would never be done because every roaming thief and ele i encounter uses a macro lately.
As far the benefits ,lets see
Seen it mess projectile trajectories ,escape faster and as well the extra distance to go over aoe fields where a normal dodge would land at least one hit.
I am sure that if i look further i can find other mechanics that get messed up because of it.
But hey if anet comes up and says that its a feature and not a glitch abuse il ask for an option button to bind jumping and dodgeing together.
As far macro reporting,if i had to go through exploits mail i would never be done because every roaming thief and ele i encounter uses a macro lately.
Anyone can do dodge-jumping without macros with practice. I would even go as far as to say most of those people you see dodge-jumping are not using macros.
Edit: Also, the exploits mail is for reporting the existence of an exploit, not for reporting people.
(edited by Lazaar.9123)
As far macro reporting,if i had to go through exploits mail i would never be done because every roaming thief and ele i encounter uses a macro lately.
Anyone can do dodge-jumping without macros with practice. I would even go as far as to say most of those people you see dodge-jumping are not using macros.
Edit: Also, the exploits mail is for reporting the existence of an exploit, not for reporting people.
The post here is just a mention that it should be looked at,and as far who is using macro and who is not what you see and what i see are two different points of view.
They key features about jumpdodging are as following:
First, you’re able to dodge over obstacles.
Second, you’re able to do jumps you otherwise won´t be able to do because of the general combat-mode slow down. The dodge itself is not affected by any movement speed impacts and sets you at a speed of roughly 115%. For comparison, with a signet boost you are at 125% out of fight and with swiftness at 133%.
Third, a little bit of extra moving range is added. Since the jumpdodge doesn’t execute different from a normal dodge, the range in which you are invulnerable is about the same though, so the added distance is not added to the evadeframe – you won´t be able to be invulnerable over a farther distance, but youll be able to cross a wider range even with swiftness while in combat because that puts you at 87.87% speed while dodging is 115%.
@grave of hearts.7830: It indeed is approved by ArenaNet. If you remember the first iteration of the SAB, then you´ll know some of the jumps were very VERY close. The devs told to try jumpdodging in order to cross those jumps more easily. It´s even written in the official blog: https://www.guildwars2.com/en/news/your-super-adventure-box-questions-answered/
And thus by no means it can be called a cheat, exploit or something similar.
If everyone has the capability of using it, there is no advantage gained.
They have to time the movement to avoid your attack….sounds like skill, not an exploit.
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