Just got an interesting Crash error message
lol yup. I have been playing with log enabled (that generates a log file each time) to try troubleshooting an issue and I noticed that in logs too. What’s even funny is it says about “lightning” and “bolts” but I barely see any lightning or bolt in game during regular gameplay :P
Here is a sample, picked randomly, of a log (note it wasn’t even related to a crash but “regular” entries in the log, the game kept running longer after this entries):
01466487: Debug: MapLoader: Completed STATE_MAP_ASSET_STREAM
01468904: Error: Model ‘0×082239’: Failed to resolve AimIK bone indices.
01469396: Error: Texture ‘0×03539b’ dimensions too small
01469396: Error: Loading ‘0×03539b’ texture failed
01471525: Error: Debug token ‘0×00000000000266FA’: Lightning ran out of space for new bolts.
01471534: Debug: MapLoader: Completed STATE_AGENT_STREAM
01472384: Debug: MapLoader: Completed STATE_READY_WAIT
Long Version: http://pastebin.com/Nhk3hVnV
What made it interesting.. it said.. “Debug token ‘0×00000000000F1059’: Lightning ran out of space for new bolts.” .. ran out of space?
not sure what that means.. but kinda funny
yes space for new bolts. you must have use a skill that send lightning bolt graphic. it is either a program error. or it is a memory error the dx9 api(program that solve the issue for the programmer on the layer that they do not see, to give proper memory allocation etc..) could not find the proper memory allocation to make the image.
that is what I am guessing from what is written.
I don’t think those terms have anything to do with what we know as Lightning or Bolts.