The Owl Exterminators
Crystal Desert
Took down outter gate, and inner gate, keeplord invulnerable in Red’s Garrison.
We left took a tower came back retook down both doors keeplord invulnerable again.
Gee I wonder why they were winning when you can’t actually take keeps from them.
It seems like the Keep Lord is invulnerable to damage when he’s out of his room, I think it’s to prevent kiting/pulling but if that’s the case it’s a horrible feature since he can wreck entire groups. If he jumps out to fight someone who poked him with ranged he WILL NOT go back in until someone drags him back in, and then it’s usually after everyone has pushed into the room/specified area. Honestly he should either not be invulnerable at all anywhere or he should be forced to stay in a specific area. I’m more for the never invulnerable since forcing him into an area would allow ranged to exploit his limited movement.
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