Keeps crashing when I fight Tequatl!
The important parts are under —> Crash <-- , —> System <-- and
—> System Memory <--.
Please post these. You can also attach the file to your post.
Brandar – Kodash [DE]
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(edited by Turamarth.3248)
CRAP! So. I’ll have to wait, fight Tequatl again, then copy it. All right, thanks.
You can find the crashlog here:
C:\Users\YourUsername\AppData\Roaming\Guild Wars 2\ArenaNet.log
Brandar – Kodash [DE]
[SPQR]
[SPQR]
Here we go:
- Crash <—*
Assertion: (m_sphereRadius + TOLERANCE >= m_boxExtent.x) || (m_sphereRadius + TOLERANCE >= m_boxExtent.y) || (m_sphereRadius + TOLERANCE >= m_boxExtent.z)
File: ..\..\..\Engine\Gr\GrBound.cpp(94)
App: Gw2.exe
Pid: 5616
Cmdline:
BaseAddr: 013B0000
ProgramId: 101
Build: 36993
When: 2014-08-05T06:35:13Z 2014-08-04T23:35:13-07:00
Uptime: 0 days 1:28:07
Flags: 0
- System <—*
Name: MYALIEN
IpAddr: 192.168.1.88
Processors: 8 [GenuineIntel:6:12:3]
OSVersion: Windows 6.2 (64 bit)
- System Memory <—*
Physical: 12086MB/16298MB 74%
Paged: 14200MB/18730MB 75%
Virtual: 1612MB/ 4095MB 39%
Load: 25%
CommitTotal: 4530MB
CommitLimit: 18730MB
CommitPeak: 6062MB
SystemCache: 10390MB
HandleCount: 33477
ProcessCount: 62
ThreadCount: 988
- Process Memory <—*
Private: 1660MB
WorkingSet: 1368MB
PeakWorkingSet: 2194MB
PageFaults: 7946900
- Game Context <—*
MapId: 15
Flags: 0×241
ElapsedTime: 00:11:47
- World State <—*
<WorldState BufferCapacity="42409984" BufferUsed="15272464" DrawCalls="859" Fps="101" EffectLights="0" Lights="28" Materials="480" Particles="210" Submodels="869" TextureLoadsPending="0" TextureMemory="1218504316" Triangles="197213" VerticesSoftwareTransformed="0" VideoMemoryTotal="129225064" CameraPos="-39754.7, -10865.7, -1060.8" CameraFwd="-0.186434, -0.93557, 0.29992" MapName="wZY+N.BZ+CB" MapNamespace="Y70f2" MapSector="IJwR+.HRCeo" MapType="Public" MapFloor="1" MapId="15" MapTimeOfDay="1.000000" PlayerFacing="-0.347131, -0.863043, 0.366956" PlayerPos="-39866.6, -11427.1, -822.694" PlayerVelocity="0, 0, -0" />
[DbgHelp.dll is C:\Windows\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 6.3.9600.16520 (64/32-bit compatible)]
- ClientContextThreadProc Thread 0×31c <—*
- Trace <—*
Pc:017d8f84 Fr:0609f89c Rt:017e4088 Arg:0609f90c ffc00000 0609f90c 4f5f0620
Pc:017e4088 Fr:0609f8cc Rt:017ad4e5 Arg:0609f90c 0609f918 52d60150 52d60150
Pc:017ad4e5 Fr:0609f8e4 Rt:018efde9 Arg:0609f918 51e54b58 52d60150 0609fa08
Pc:018efde9 Fr:0609f92c Rt:018fbf68 Arg:00000000 51e54b58 0609f990 01c3fd3e
Pc:018fbf68 Fr:0609f93c Rt:01c3fd3e Arg:0609f950 51e54b58 51e54b58 35819999
Pc:01c3fd3e Fr:0609f990 Rt:01c3d480 Arg:51e543c0 0609f9e4 01c348cf 3c30b118
Pc:01c3d480 Fr:0609f99c Rt:01c348cf Arg:3c30b118 0609fa08 ffc00000 7e07dcd4
Pc:01c348cf Fr:0609f9e4 Rt:01c44b41 Arg:3c30b118 0609fa08 00f448a0 028d2090
Pc:01c44b41 Fr:0609fa18 Rt:01c31b6c Arg:3c30b118 00000010 0609fa4c 013d51f4
Pc:01c31b6c Fr:0609fa28 Rt:013d51f4 Arg:3c30b118 00f452d4 00756820 0609fa88
Pc:013d51f4 Fr:0609fa4c Rt:013d755e Arg:3c30b118 01bdf9e6 00f45290 00f455e0
Pc:013d755e Fr:0609fa94 Rt:01bdc139 Arg:00f45290 0000000c 00756830 00000008
Pc:01bdc139 Fr:0609faf4 Rt:01bdd299 Arg:7216ea4f 00000001 34d36972 00f88970
Pc:01bdd299 Fr:0609fb2c Rt:01bdb9df Arg:00ea7dc0 00f88970 01744dee 00000000
Pc:01bdb9df Fr:0609fb4c Rt:019d4c18 Arg:00ea7dc0 7216eae7 00000000 00f88970
Pc:019d4c18 Fr:0609fb84 Rt:019d4d40 Arg:00000000 0609fb9c 7767919f 00f88970
Pc:019d4d40 Fr:0609fb90 Rt:7767919f Arg:00f88970 0609fbe0 77b7a8cb 00f88970
Pc:7767919f Fr:0609fb9c Rt:77b7a8cb Arg:00f88970 07ace0d4 00000000 00000000
Pc:77b7a8cb Fr:0609fbe0 Rt:77b7a8a1 Arg:ffffffff 77b6f66e 00000000 00000000
Pc:77b7a8a1 Fr:0609fbf0 Rt:00000000 Arg:019d4cc4 00f88970 00000000 00000000
There’s another thread regarding Crashes at Boss Fights that sounds similar to the same problem I’M having.