Keybindings bugged or oversight

Keybindings bugged or oversight

in Bugs: Game, Forum, Website

Posted by: ScPhantom.6125

ScPhantom.6125

Bug 1: So here is the thing, i want to use shift + 7 as push to talk in Teamspeak. This however uses the utility skill 1 ability which is keybinded to 7 (not shift + 7). And using shift + 7 when there is no such keybinding in game automatically uses the 7 keybinding even though it is not an alternative keybinding in options! This is really frustrating, but i thought i could go around this by keybinding shift + 7 on something completely useless as “map recenter” fx. This fixed it for me, i could now use shift + 7 as push to talk keybinding in teamspeak without using my ability.

Bug 2: Through this however i discovered a completely different isssue. When in map, the game doesn’t even recognise the Shift modifier!! Meaning if i press shift + 7, it doesn’t actually map recenter, it uses the utility skill 1 again! It doesn’t recognise other shift commands either, it just uses the non shift-modified keybinding. For example instead of dodging with shift + 5 as normal, it uses ability 5, instead of stoving/sheating weapon with shift + 6 it uses the healing ability and etc.

So as it currently stands, i can not talk in teamspeak while looking at map without using my utility skill 1.

The reason i use shift + # keybinds, is because it’s easier to do so with a razer naga mouse if you were wondering why i chose such weird keybindings.

Keybindings bugged or oversight

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The game expect ‘shift’ to be used for the game, which is why it’s not recognized for meta-actions, such as PTT. So it’s not so much a bug as a design decision, weird though it might be.

I, too, would like to see it changed. However, I don’t hold up much hope — keybindings can’t be stored, so that we can use different bindings for different situations, [alt] and [ctrl] are similarly ‘reserved’, and the options menu hasn’t been redesigned, even though new additions mean that infrequent options are at the top and infrequent ones are at the bottom.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Keybindings bugged or oversight

in Bugs: Game, Forum, Website

Posted by: ScPhantom.6125

ScPhantom.6125

The game expect ‘shift’ to be used for the game, which is why it’s not recognized for meta-actions, such as PTT. So it’s not so much a bug as a design decision, weird though it might be.

I, too, would like to see it changed. However, I don’t hold up much hope — keybindings can’t be stored, so that we can use different bindings for different situations, [alt] and [ctrl] are similarly ‘reserved’, and the options menu hasn’t been redesigned, even though new additions mean that infrequent options are at the top and infrequent ones are at the bottom.

Still, pressing shift + 7 shouldn’t activate the keybinding for 7 if there are no shift + 7 key binding. Idk about it being a design decision.
Also, what about the fact that shift modifier isn’t recognized while in world map? So you can fx. Keybind “map recenter” on shift + 7, but the game will not recognize it and will just revert back to using the keybinding for 7 again if you try to use it while looking at the world map.

Right now I’m using Shift + 7 as PTT, but I’ll have to be careful about using it while at world map.