Keybindings bugged or oversight
The game expect ‘shift’ to be used for the game, which is why it’s not recognized for meta-actions, such as PTT. So it’s not so much a bug as a design decision, weird though it might be.
I, too, would like to see it changed. However, I don’t hold up much hope — keybindings can’t be stored, so that we can use different bindings for different situations, [alt] and [ctrl] are similarly ‘reserved’, and the options menu hasn’t been redesigned, even though new additions mean that infrequent options are at the top and infrequent ones are at the bottom.
The game expect ‘shift’ to be used for the game, which is why it’s not recognized for meta-actions, such as PTT. So it’s not so much a bug as a design decision, weird though it might be.
I, too, would like to see it changed. However, I don’t hold up much hope — keybindings can’t be stored, so that we can use different bindings for different situations, [alt] and [ctrl] are similarly ‘reserved’, and the options menu hasn’t been redesigned, even though new additions mean that infrequent options are at the top and infrequent ones are at the bottom.
Still, pressing shift + 7 shouldn’t activate the keybinding for 7 if there are no shift + 7 key binding. Idk about it being a design decision.
Also, what about the fact that shift modifier isn’t recognized while in world map? So you can fx. Keybind “map recenter” on shift + 7, but the game will not recognize it and will just revert back to using the keybinding for 7 again if you try to use it while looking at the world map.
Right now I’m using Shift + 7 as PTT, but I’ll have to be careful about using it while at world map.