It’s the chain I beat you with until you
recognize my command!”
Had a full party on a full Dragons Stand map at the Mouth of Mordemoth (about 50%). Suddenly the entire party got kicked and loaded into a new map shard. We lost all the progress on the map, as well as any chance of the rewards.
Has anyone else experienced this? And if it’s a known issue is it something that is being looked into?
I was part of the same map since the start as well. It seemed that the low population timer that popped up before the map really started to fill up closed the map, about a hour late during the MoM fight. I only have a screenshot after the map closure: http://i.imgur.com/MVDsVTl.jpg
Not sure if this image will prove anything, but the new instance I was in had no progress in the meta event, with my dead body still in the Dragon’s domain area.
Happened to me earlier too, was probably on the same map but it’s not a bug. All maps have this mechanic. DS map was low in population so the pop-up asked us to change maps. People ignored this and minimized the pop up. 50 mins later, the pop up warned us the map would be closed out in 10 mins. Then again in 5, at 0 it removed everyone during the final boss fight.
Even though this isn’t a bug, I have a suggestion. The map should be “pinged” at specific time intervals to see if the map is full. Our DS map was full, as soon as that happen the change to another map option should have went away. Instead, it stayed and no one could dismiss it without changing maps. I hope Anet, listens or at least comments on this suggestion. It will help all the Heart of Thorns maps which are initially underpopulated but then fill up quickly. The game should not force players to move to another map, when their current map is full
Happened to me earlier too, was probably on the same map but it’s not a bug. All maps have this mechanic. DS map was low in population so the pop-up asked us to change maps. People ignored this and minimized the pop up. 50 mins later, the pop up warned us the map would be closed out in 10 mins. Then again in 5, at 0 it removed everyone during the final boss fight.
Even though this isn’t a bug, I have a suggestion. The map should be “pinged” at specific time intervals to see if the map is full. Our DS map was full, as soon as that happen the change to another map option should have went away. Instead, it stayed and no one could dismiss it without changing maps. I hope Anet, listens or at least comments on this suggestion. It will help all the Heart of Thorns maps which are initially underpopulated but then fill up quickly. The game should not force players to move to another map, when their current map is full
Yeah thinking about it, having that pop up come early in the map asking to volunteer or remain, and then kicking us out makes sense. However, if it still remained even after the map was full, and still engaged transferring us to a new map shard then wouldn’t that be a bug?
I seem to remember being in other maps when that pop up happened, but elected to stay, and the map population rose during the “countdown” and it went away. But I could be wrong.
Even though this isn’t a bug, I have a suggestion. The map should be “pinged” at specific time intervals to see if the map is full. Our DS map was full, as soon as that happen the change to another map option should have went away. Instead, it stayed and no one could dismiss it without changing maps. I hope Anet, listens or at least comments on this suggestion. It will help all the Heart of Thorns maps which are initially underpopulated but then fill up quickly. The game should not force players to move to another map, when their current map is full
Yeah thinking about it, having that pop up come early in the map asking to volunteer or remain, and then kicking us out makes sense. However, if it still remained even after the map was full, and still engaged transferring us to a new map shard then wouldn’t that be a bug?
I seem to remember being in other maps when that pop up happened, but elected to stay, and the map population rose during the “countdown” and it went away. But I could be wrong.
I think sometimes it does go away and other times it doesn’t, so it maybe a logic issue. For when it appears and then disappears, I want to say the not disappearing issue is a bug.
This just happened to me aswell just when we were about to start the Mouth of Mordremoth fight. It really needs a solution quick!
" We had more than 40 minutes on the timer to kill Mouth of Mordremoth and when all of us were spread across the island and the boss was supposed to spawn.
It closed the map and put us into the loading screen, after which we were still in the Dragon’s Domain, only in a map that didn’t have any events finished.
This is a game breaking bug and needs to fixed with haste. "
Copy pasted from Reddit as I did not see it on the forums.
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