People knocked off cliffs sometimes look like they fully get blown off, only to reappear fighting you back up top. My build specializes in knocking people off of cliffs for kills, and this is infuriating. It is most prevalent in the Eternal Battlegrounds jumping puzzle, where people hit with logs look like they get knocked completely off, yet continue to warp back and continue walking. Somehow my client sees the wrong positioning, and by the time they warp back to where they actually are – it’s too late. Please take a look at knockback positioning and rendering, thank you.