Krait Priestess in lvl 64 quest unkillable
I hate this whole mechanic. No monster should automatically regenerate all its health while it is in combat with a player. I hope they change this for all monsters in the game.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
This is as Malafide pointed out a mechanic of the game and not a game bug. It happens when you kite an enemy too much and too far. To answer Malafide’s comment first.
I disagree with you. This is an important mechanic. Withotu such a mechanic you could have the following bully-scenario. Imagine a thief, kitting bout 15 enemy’s around the map, then pulling them to an ignorant player, and at that moment the thief goes into stealth leaving the player with all the mayhem. The thief could do so cause of cheer ‘fun’ to bully others.
You seem to me a sweet and kind person, but unfortunally not everyone is. This kind of mechanic is important. Besides in most situations it isn’t hard to keep this in mind, just remember to kite in circles.
To the OP. As explained this is an important mechanism but not in most personal story’s. It isn’t however a bug and the priestess is actually very doable. So the answer is to not kite her too far. You can always post in the personal story segment to start a discussion bout the need for the anti-kiting mechanic in personal story lines but it is as intended and not a bug.
Arise, opressed of Tyria!
I disagree with you. This is an important mechanic. Withotu such a mechanic you could have the following bully-scenario. Imagine a thief, kitting bout 15 enemy’s around the map, then pulling them to an ignorant player, and at that moment the thief goes into stealth leaving the player with all the mayhem. The thief could do so cause of cheer ‘fun’ to bully others.
I understand your point, but you could have enemies run back to their original position without them regenerating all their health instantly. Enemies should not undo all the damage you’ve done to them up till that point.
I ran into this very same issue yesterday, with the Champion Risen Abomination in Cursed Shore. That thing has a lot of health, and it was only 3 of us trying to kill it. It took forever, and of course as you’re fighting you tend to move around a lot. We barely had 25% of his health down, or suddenly all his health refilled.
There is no way for players to know what the boundary is that the enemy is not allowed to cross, and it is unfair to completely refill the enemy’s health while the player is still actively fighting him.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
To the OP. As explained this is an important mechanism but not in most personal story’s. It isn’t however a bug and the priestess is actually very doable. So the answer is to not kite her too far. You can always post in the personal story segment to start a discussion bout the need for the anti-kiting mechanic in personal story lines but it is as intended and not a bug.
My dear friend, I understand that this is a game mechanic. I’ve seen this happen enough to know this.
The problem is, however, that the priestess starts regenerating even when I’m literally right next to her, maybe 1 foot away. I’m a guardian so most of the time I’m all up in my enemy’s face, and yet she still goes into her regeneration mode even while being constantly hit with my sword.