LFG Merge Parties BUG STILL NOT FIXED
still not fixed.
i’m trying to figure out your vague description for clarification. you were doing the dungeon for over 2 hours soloing it? or were you in a group where a couple or more dropped (or left being a 2+ hr run) forcing you to find new players to help finish? i’m just curious as to whether you were solo or the last one left of a party and then he joined and you got kicked b/c otherwise 3 people would have had to vote to kick you if there was a party at the time you were kicked. reguardless it really is rediculous and i think the whole ‘dungeon host’ problem is a serious issue that should have been in some way resolved long ago but with char bound explore mode access i understand some of the issues with a dungeon host work around. However, i do have a few ideas for issues resolving kicking people throughout the course of a dungeon.
I believe it would be a great idea to have a ‘checkpoint system’ on every dungeon. It could be say 25-50% of the way through each path (maybe after the first instance for FotM) and after this checkpoint you can no longer kick any party member from the current group. In the event of people going afk, leeching, and/or getting disconnected there would still be the option to kick people but with this new system, when you get voted to be kicked, you get a message on your screen that states you will soon be kicked from the current party/instance. This message would have a 15-20 second timer in which you have to click an ’i’m present button’ proving that you are not afk or whatever. If the rest of the group selects you to be kicked from the party then you will be kicked but ONLY before the checkpoint, as I think that is plenty of time for a group to decide if all members are productive and effective in the party. After the checkpoint, only failing to select the ‘disreguard request for kick’ option would allow you to be kicked from the group.
Also I think it would be great to have some kind of mark, on the map or otherwise, to show who the dungeon host is for the given instance. Also a warning message should be added to pop up when the dungeon host has been selected to be kicked from the current group. I have been in plenty of dungeon runs where the host disconnected and the group, in their anxious click happy state, kicked the dungeon host before he could reconnect and the whole group lost all progress.
I don’t know how else to resolve the dungeon host problem with groups being kicked except maybe one idea. All players are obviously coded as to whether they’re able to open explore mode, so there could be a system to use this to ‘pass the torch’ so to speak. If the dungeon host leaves or is kicked, the game would instantly check to see if anyone else in the group has access to explorable mode and, if so, the game would pass the role of dungeon host to this person.
I know these ideas aren’t flawless or maybe even well described or even possible to implement but this is just some things that I’ve come up with. I love running dungeons and, outside of PVP, that’s where I spend 90% of my time. I would very much like these issues to be resolved, so if anybody has better ideas than the ones I’ve presented or would even like to elaborate on my ideas, please do so that we may be able to have a more stable dungeon experience. thanx
he was soloing, posted an LFG ad mid-way through the dungeon, then some troll joined and merged parties with another group who is in another instance; thereby, kicking him out of his own instance.