LOD distance setting not working
I’ve noticed this as well. Putting it on Ultra results in the same transition distance between low and high detail models as putting it on Low.
Changing maps, restarting the game, running a -repair, all do not work.
My LOD setting has never (nearly two years now) made any difference no matter what I have it set to. It does seem to always stay on low, as you have observed, for me as well. It is quite distracting seeing a line not very far ahead of my character where I can literally see the transition to higher detail.
The only way I can see it as not being broken is if the distance for ‘Ultra’ is 5 feet ahead of us and the lower settings are a barely noticeable smidge closer.
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ive tried to test different settings in different places, and it’s definitely not just the difference between low and ultra both being very close, theres actually just nothing happening when a change is made.
between this and the crappy fov/camera height, the game is suffering pretty heavily right now visually