Taimi’s pet project instance (the very first part of the new episode).
Chain of events: Just to the left of 1 of the emergency sprinklers there is a wall. I activated all of the emergency sprinklers for an achievement, then I glided over the wall just to see what was there (there was nothing on the other side). I got the message that I was leaving the playing field and there was no way to get back over to the middle of the room, so I had no choice but to move around until I got kicked. I continued the instance, which actually restarted the whole entire thing.
During the fight with Lazarus, I started going up the staircases in the room so I could active the emergency sprinklers again. But what happened was for some reason Lazarus was right behind my character popping in and out constantly as I was moving. Even when I glided over the the first sprinkler he was still popping in and out in the air. Then he wound up getting stuck above that sprinkler.
Also of note, when I continued the instance (which restarted it), I noticed in the very first part the Jormag Experiment didn’t go into its containment field like all the others did after that part was complete. The experiment was standing next to the containment thingy but dazed while the containment field it was suppose to be inside was down.
There’s something charming about rangers.
One thing I forgot to mention: during the fight I had ran around and clicked the consoles to release the experiments so they could help me in the battle.
While Lazarus was stuck on the wall, 3 of the experiments were attacking a single spot on the ground, which happened to be right where Marjory was standing. They weren’t doing any damage to Lazarus though. I also noticed the Jormag Experiment still had the pink bubbles animation above its head as if it was still dazed but it wasn’t.
I glided over to him and attacked, and he dropped some AOE which took about half my health real quick. I dropped down and glided back to the ground, but he remained stuck up on the wall. Due to the very tiny ledge where the sprinkler is located, I’m unable to avoid his AOEs, and since he won’t come down I’m going to have to leave and restart the episode.
There’s something charming about rangers.
It seems the only way to leave the instance is to glide over that wall. There doesn’t appear to be any other place where you can push into the red boundary to have it kick you from the map.
There’s something charming about rangers.