Leg specialist

Leg specialist

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Posted by: tehfoks.5120

tehfoks.5120

Make Leg specialist to NOT work when using arrow carts.

Thank you.

[Agg]ression – Nfn

Leg specialist

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Posted by: Persephone.7436

Persephone.7436

It’s so broken. You should have posted this in the bug section https://forum-en.gw2archive.eu/forum/support/bugs we should all make a ticket.

Leg specialist

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Posted by: Churchill.8714

Churchill.8714

Just needs an internal cooldown, I like it and it has tactical applications and tactical ways to be defeated.

Leg specialist

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Posted by: Digikid.7230

Digikid.7230

To be fair, it’s the only reason you’d pick a warrior over any other class~

Some guy on a bunch of servers, mostly Mag
Former top 50 spvp engi main.

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Posted by: tehfoks.5120

tehfoks.5120

I’d take an internal cd. Better than nothing.

[Agg]ression – Nfn

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Posted by: Dyroth.5063

Dyroth.5063

The sorry I’m against an internal cool down for leg specialist, just fix it on the arrow carts.

Leg specialist

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Posted by: jportell.2197

jportell.2197

In WvW? I’d take a warrior whenever… They are super good in WvW. PvP however.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

Basically they need to make siege ignore traits and stats of the user.

Having a necro giving you extra long/damaging bleeds/chills from siege is quite bad also.

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Posted by: tehfoks.5120

tehfoks.5120

I meant internal cd on arrow carts, not in general.

[Agg]ression – Nfn

Leg specialist

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Posted by: Churchill.8714

Churchill.8714

Just needs an internal cooldown, I like it and it has tactical applications and tactical ways to be defeated.

To expand: It sucks if you run into it against a coordinated group, and if it had an internal cooldown it would still be devastating when used by the right people.

However.

This is WvW, and strategies can be used if you throw your brain at the problem.

You might just have to do a long siege, break the gate, drain supply, treb down arrow carts and spend your night on a keep. That’s a good thing. It promotes good defensive play and good offensive play.

If you’re not interested in that, there are other objectives on the map and other borderlands to karma train in.

If you’re like me and you are interested in putting the time forth to defeat a smart enemy sieged up in a keep, then let Warriors have their little tool to be useful behind a gate. Condition damage on siege is also cool. It makes you prioritize the right people in the right positions – the same as cannons and ballista do now as well.

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Posted by: Jonathan.1580

Jonathan.1580

No. why do you zerglings insist on taking everything out of the game that could actually require a counter or some strategy? leave it to you ppl and wvw will be like the adventure box given time.

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Posted by: KyoHanakaze.8145

KyoHanakaze.8145

Except it’s working as intended…

HoD/Valkyria Immortalis[VLK]
Iverna//Ranger
Adrienne Stormborn//Elementalist

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I fine with it as it is and I would like to see more like this.

I wouldn’t mind it requiring wxp even to get various traits across all the classes to apply to siege. Siege is a weapon. It may be fixed in place but it still is a weapon and I feel that traits should work with all the skills available.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

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Posted by: Otokomae.9356

Otokomae.9356

So… is it time to start letting Thief Venoms apply to siege attacks?

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: Churchill.8714

Churchill.8714

So… is it time to start letting Thief Venoms apply to siege attacks?

they apply to golems

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Posted by: Keldorn.7903

Keldorn.7903

As a warrior main char i’ll ask the same please fix it asap.

Keldorn Macmillan – XxX – Guardian
Keld I – XxX – Warrior

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Working as intended, great way to combat zergs that rush in blindly.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Persephone.7436

Persephone.7436

Whether you like it or not there is not way they intended traits to impact siege and especially not in this way. I wouldn’t mind a specifically balanced cool down for each trait that applies to siege to balance them out more but truthfully its much easier to just remove them. Truthfully as far as balance goes why should any class get an advantage over another when operating siege? As far as tactic goes I think this is on par with using a pet to revive someone who is fully dead inside a tower. You probably call that a tactic too.

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Posted by: eithinan.9841

eithinan.9841

bumpity bump bump with a request from the devs to reply.