The light armor Honor of the Waves pants need 4 dye channels. Currently the pants have 3 dye channels. They are separated as follows: The metal belt and metal bits on the bottom are one, the cloth details down the middle and around the top and bottom are the second, and the cloth background that makes up the largest solid color and the gem highlights in the belt and the bottom are the third. This third slot needs to be broken into two channels, one for the gems, and one for the cloth. This is because the gems and cloth are different materials and dye differently, and, to look best, the gems should be colored with an accent color while the cloth needs more of a background color. Also, a separate problem exists with the gems at the bottom of the pants. They dye differently from the gems in the belt of the pants, boots, gloves, and shoulders. For example, Starry Night Dye will dye the background of the pants and the gems at the bottom a deep, rich blue, but the rest of the gems in the belt, boots, gloves, and shoulders are more of a teal. I have included an example of this. The first color is Deep Glacial Sky, the second is Midnight Ice, and the third is Starry Night.
My apologies if this does not belong here, but the way dye interacts with this piece of armor can be considered a bug, and the suggestions forum is gone.