(edited by Atrum.2698)
Lightning Pull constant overshooting
Yes, I can’t even count how many times I cursed at it early today :S 5 attempts to grab a crystal on a platform and on those 5 attempts I fell off passing the platform. Very annoying :S
At the very least, do we have an idea how many Sky Crystals are out there, and if there are enough that if you skip the ones that absolutely require a perfectly aimed Lightning Pull, you can still finish the achievement for finding them?
I’ve been doing the Crystal achievement this whole morning, and the same thing happens to me, too. There are several crystal that require Lightning Pull and the vast majority of them either make you fall to your death or force you to run all the way back to the jumping point. Quite annoying.
It doesn’t always happen (sometimes you’ll be lucky and it will port you where you wanted, although rarely), but it’s there and it needs to be fixed.
At the very least, do we have an idea how many Sky Crystals are out there, and if there are enough that if you skip the ones that absolutely require a perfectly aimed Lightning Pull, you can still finish the achievement for finding them?
I don’t think there are crystals enough for you to be able to finish it avoiding those that require lighting pull, the most of them would require you to use it at some point. From what I know, there are about 50 crystals out there, same as last year I believe.
It’s caused by our ping. I’m playing from Australia on a US server, and this happens all the time for me too. What’s happening is that, due to our lag, the tether anchor is firing a split second later than better-connected players, with the result that we’re farther over the platform before the server stops our forward momentum, resulting in us plummeting to our deaths.
However, there is a workaround I’ve discovered which works on some of the platforms:
1. When you approach an area with a lightning tether, wait for about 10 seconds. The “attunement” fades after that time, and your Lightning Pull skill reverts back to its old targeted circle mechanic.
2. Aim the center of your targeting circle at the BASE of a flat side of the tether on the far platform. If done correctly, you’ll hurl yourself across the gap, but your forward momentum will be stopped by you impacting into the tether.
I managed to get a couple of crystals on otherwise unreachable platforms using this method, but sometimes the angle of the tethers or the distance to them (is too short) means that this method doesn’t work. In this case, you’ll either need to get a Mesmer to port you there, or look for another crystal. (There are more than 40 crystals scattered around the map, so you can afford to bypass a few that we can’t get due to our ping.)
When you approach an area with a lightning tether, wait for about 10 seconds. The “attunement” fades after that time, and your Lightning Pull skill reverts back to its old targeted circle mechanic.
You don’t always need to wait that time to get it back to its “normal” targeted state (in fact I never realized it happens after 10 secs), you can try to cam on a different angle and the skill will become a targeted one again. Usually it’s achieved when the tether is out of the center of your view.
Topic.
Every single time. I’m not exaggerating, I promise. I target a platform or ledge, and I usually end up falling far ahead of where I targeted, almost always past where the reticule was aimed at. I try to compensate by under-aiming, but then I face-plant into the platform or ledge’s edge and fall to my splattery doom.
The only times I’ve been able to land properly on a tiny platform or ledge was when the Lightning Pull would launch me a distance above the targeted landing site, which gives me time to hold my reverse button to try and compensate. This is dodgy, at best, since I can’t even visually align myself easily in the time between I’m chucked forward and I fall.
Is there any way I can alleviate this?
Edit: Also happens when tethers are present. The game clearly aims me towards the relevant tether, but it always ends the pull past it. This is especially noticeable when the tethers are on small platforms with no other way onto them but Lightning Pull. Undoable.
Both events, the Pavilion and the Skywhatever are so much worse than they were when they were new.
Put them back as they were… then we can use them properly.
No real loot.
No real achievement.
Mostly done in less than three hours.
Ridiculous “changes” in events that were both very successful.
Take some advice from those who know:
If it ain’t broke, don’t FIX it.
You’re definitely not alone, I brought up this issue a few days ago. It does seem to be related to latency
https://forum-en.gw2archive.eu/forum/support/bugs/Lightning-Pull-1
I know there is nothing Anet can do to resolve latency issues, but it would be nice if they could design around them. There are plenty of attacks that cannot be dodged if your latency is slightly high (~250ms), and there are plenty that can be dodged easily even with fairly high latency (400ms). This is even true for the same content, some AoE in Boss Blitz can be dodged, some can’t be dodged due to latency. Design is clearly a contributing factor to the fun of the game, you can’t just blame latency.
As for challenging content? I have no problems with dodging/reacting to stuff in small group play. There are plenty of ways to challenge yourself in the game. I don’t see why fighting latency in a heavily populated zone should be classified as a challenge.
@atheria – you seem to be in the wrong topic.
The only time I have this problem is when I’m having latency issues. 90% of the time, the lightning pulls do exactly what they’re supposed to do, though.
If it ain’t broke, don’t FIX it.
^ Off-topic, mate.
Thanks for the advice, folks. The count at least sets me up and the work-arounds are working fairly well, so for the most part I’ve been back to enjoying myself again. Good stuff, cheers.