Living Season 2 story scaling badly

Living Season 2 story scaling badly

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Posted by: Adzekul.3104

Adzekul.3104

I bought the Living Season 2 story line for 1280 gems this week and wish to express my disappointment at the very poor scaling of the content once reaching the Fort Salma and The Iron Marches parts of Chapters 2 and 3.

It seems this was designed for a time when there were tens or even hundreds of people doing this at the same time. Doing it now is nerd-rage-inducing, especially the events in The Iron Marches. The rest of the content in the game scales quite nicely, but this seems to be a rather glaring exception.

I do not feel my gear is unsuitable for the content (lvl 80, mixed exotic + rare with a few ascended items) and would like to ask the devs, respectfully, to investigate and adjust the scaling of the content to allow for soloers and small groups.

I do not really want to post specific examples, because these would/could be spoilers.

Respectfully submitted,

Adzekul of Seafarer’s Rest

Living Season 2 story scaling badly

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Posted by: Bomber.3872

Bomber.3872

Done it again last week with a new char. It was never easier to complete (well maybe durig the first two release weeks).

You should get at least full zerker exotic gear or even ascended. Then the open world events and LS2 is the easiest content you can imagine.

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Living Season 2 story scaling badly

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Posted by: Healix.5819

Healix.5819

I just did these a few days ago as a fresh 80 thief (daggers, mostly in rare berserker, no runes). The only point I had trouble with was the unnerfed Mordrem Wolf. Its retaliation spam was simply unfair to solo, which left me using the pistol’s blind and simply waiting out the heal. Luckily, someone else came 50% through the event. They should really update it to the post-nerf version with no retaliation.

The events can be very annoying, sure, but they are soloable. Some of them should probably be toned down a little though.

(I had to solo the husk, the cages, the wolf and the frostgorge assault)

Living Season 2 story scaling badly

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Posted by: Adzekul.3104

Adzekul.3104

@ Bomber: If those are minimum gear requirements, there should be a clear advisory before people spend money on the story unlock. Expectations need to be realistic.

I have full berserker gear, at least half of which is exotic and properly runed/sigil-ified. The other half is a mix of ascended and rare. I do not see how I in any way could be considered under-geared for this content. It is clearly scaling badly for small groups + solo. Thankfully I happened across a group of 50-100 people for the Frostgorge Sound portion. I hate to think of how unpleasant that would have been solo.


I have continued on, and now am very seriously frustrated with the difficulty of The World Summit fight with the Shadow Dragon. There is nowhere to stand during a few of his area attacks, and I see no obvious way survive the hit.

As if the encounter was not already bad enough, when you die you have to watch all those cut-scenes over again. It takes 5-10 minutes just to get a chance to fight the Shadow Dragon again. How can this be the nearest Waypoint?

All of these issues reflect rather poorly on what would otherwise be considered engaging story content.

Living Season 2 story scaling badly

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Posted by: Blude.6812

Blude.6812

I quit trying. I have found scaling (down) when SP has always been poorly implemented and never properly addressed. Having to redo all the cut scenes only rubs more salt in the wounds.

Living Season 2 story scaling badly

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I …wish to express my disappointment at the very poor scaling of the content once reaching the Fort Salma and The Iron Marches parts of Chapters 2 and 3.

It seems this was designed for a time when there were tens or even hundreds of people doing this at the same time. Doing it now is nerd-rage-inducing, especially the events in The Iron Marches. The rest of the content in the game scales quite nicely, but this seems to be a rather glaring exception.

These events were designed to be a lot more challenging in a variety of ways. You’re not the first to criticize the difficulty. They can be solo’d by any prof and you don’t have to be an expert or have super special gear; you do have to avoid making any rookie mistakes…for long periods of time.

There are two workarounds you can use while we wait to find out if ANet agrees with your analysis (and then changes it):

  • Wait until Kessex Hills is a target for the daily event. Then there are more than enough people desperate for events that you shouldn’t have much trouble getting help.
  • Use the LFG tool. You aren’t alone in wanting to do these events.

Good luck.

I do not really want to post specific examples, because these would/could be spoilers

You can use the spoiler tag to surround your specific examples. [.spoiler]text[./spoiler] (without the “.”). It will hide it from view until the reader activates it.

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