Loot cap being triggered through normal play

Loot cap being triggered through normal play

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Posted by: Lord.6497

Lord.6497

Anet: I realize botting is a serious problem that should be dealt with. However the anti-botting code in place to prevent killing too many things in a short amount of time in one area is really overtuned. I, like many others, spend a lot of time in the cursed shore doing dynamic events (due to their frequency and cursed shore being the only 100% 80 zone.

Since everything is a Risen, I’m hitting the loot cap after doing 2 or 3 dynamic events. I should not be penalized for playing the game because a subset of players are botting. Is there a way to make the loot cap be based on not moving or something. I feel like moving around the entire map doing events and just killing stuff as I go should not prevent me from receiving loot. I first log on and get a large number of blues, greens, and up to 2 or 3 yellows in an event with probably from around 3 in 4 mobs. By the second or third event i do I’m getting nothing but porous bones from about 1 in 2 mobs. By the third or fourth event im lucky if i get a drop from 1 in 10 mobs and generally nothing but bones.

Would appreciate an A-Net response as to whether or not this is working as intended. If so please reconsider this design.

Loot cap being triggered through normal play

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Posted by: shokenaw.1987

shokenaw.1987

If this is the case it certainly wasn’t working like that for me last night. After the restart (the first one) a group of guildmates and I went through Cursed Shore guiding a couple of them through the zone on their way to completion. We were there for 2 hours and I was getting generally decent drops.

I am really curious why everyone feels that they must be rewarded in this fashion anyway. You’re farming karma if you’re doing events – should it really be about the loot that drops? Is it just a bonus? If it is, then is it not true that ANY drops is good and if there are fewer it shouldn’t affect you?

Sorry, thinking out loud in text again.

Hidden in the shadows, veiled by rumor and cloaked in the deepest of night. Our time is now.

Loot cap being triggered through normal play

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Posted by: Lord.6497

Lord.6497

I need karma, ecto, gold and materials to craft a legendary. I’m trying to accumulate all at once. Events provide the best avenue in terms of number of things to kill, karma, and a small amount of silver for completion. I just don’t think normal players like myself should be penalized by code meant to prevent botters.

Loot cap being triggered through normal play

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Posted by: shokenaw.1987

shokenaw.1987

I need karma, ecto, gold and materials to craft a legendary. I’m trying to accumulate all at once. Events provide the best avenue in terms of number of things to kill, karma, and a small amount of silver for completion. I just don’t think normal players like myself should be penalized by code meant to prevent botters.

Fair enough. I don’t like being penalized to prevent botters, but I also don’t want those botters to affect the market in the game. Overall, I think the market being as mucked up as it is is worse for the game than a diminishing returns program that they are still trying to work out and perfect.

Hidden in the shadows, veiled by rumor and cloaked in the deepest of night. Our time is now.

Loot cap being triggered through normal play

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Posted by: Lord.6497

Lord.6497

Fair enough. I don’t like being penalized to prevent botters, but I also don’t want those botters to affect the market in the game. Overall, I think the market being as mucked up as it is is worse for the game than a diminishing returns program that they are still trying to work out and perfect.

I completely agree botters should be handled swiftly and appropriately and the market should be protected from any mal effects. But its frustrating to kill 30 things on log in and get 25 items (of varying quality up to yellow) and kill 30 things after a few events and get 2 porous bones. As a player just playing the game as intended that doesn’t feel right to me, I shouldn’t get penalized for the actions of the few exploiters and people using a program to farm an event 24/7.

I think there is always a solution that doesn’t hinder actual players but does prevent abuse. My point for posting on the bug forums is to make the Devs aware that players are being hurt by measures not targeted at them

Loot cap being triggered through normal play

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Posted by: qwksvt.7324

qwksvt.7324

well with the gem store being able to buy as much gold as you want without being banned its hard to see how dr is actually helpfull now its basicly making mats harder to farm there for going to push the prices up up up so the botters that will sit there everyday and farm forever they really dont care cause they will be making more gold over time since the rest of the community that would rather buy will pay w/e it takes to get said items i agree with the OP and think they should adjust the way the DR stacks up cant really do it based on not moving cause ive seen alot of bots teleport to mobs then teleport back not sure how that would work but maybe just give us a longer line to do things like if you did this one event you can repeat it a total of 2 times but now in order to get full return again you must go do 2-5 different events and it would reset or somthing like that so at least if we do chains or w/e its not gonna effect us by the time we get to the final part of the chain.
i personally havnt seen the affects of DR yet but ive heard it is world wide not per zone so hopefully the can adjust it to be more forgiving and not lead ppl away.

Loot cap being triggered through normal play

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Posted by: shokenaw.1987

shokenaw.1987

QWKSVT – Are you trying to say that Anet is allowing these things to happen to force people to buy gems with real money to convert to gold? I am having a hard time understanding your post.

Hidden in the shadows, veiled by rumor and cloaked in the deepest of night. Our time is now.

Loot cap being triggered through normal play

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Posted by: qwksvt.7324

qwksvt.7324

all i was saying was ppl influence the market
and i agree with the OP they need a new way to adjust the way DR is calculated
would be nice to beable to farm a few hours and log not log farm 10mins and get nothing back no more

Loot cap being triggered through normal play

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Posted by: Smolz.5496

Smolz.5496

First of all I’d like to say that this is my first post to this forum and I don’t usually “QQ” about things too much, just go with the flow. But now I just must post to this topic since there hasn’t been any responses yet. Okay, so, I’ve had full day of time to play the game today, well, I would have played if it was in any means enjoyable anymore. I logged in, did some orich ore farming, well, something like 80% of them were bugged anyway so I thought I might aswell do something else what a level 80 would do; gather gold and karma for new looks and legendary. Well, it basicly meant that I’d end up doing 3 events and notice that I don’t get any loot anymore and go watch tv. After that I came back online, did few events, checked that everything is still bugged and went back offline, came back online later, went offline, came online, went offline. Well, if this is how the game was intented to be, I might aswell go offline for longer time, I guess.

I’m seriously hoping that Anet would respond to this or another topics that are about this lootcap which basicly makes playing lvl80 character (Other than WvW, which we are losing at morning 650-0 or something like that because Canadians play on the french server and out number us and other server at morning EU time 500 against 10 everywhere, that’s awesome also) boring and unejoyable.

Well I guess that’s enough for me, and thanks Lord for making this topic.

Loot cap being triggered through normal play

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Posted by: Lord.6497

Lord.6497

Well, it basicly meant that I’d end up doing 3 events and notice that I don’t get any loot anymore and go watch tv. After that I came back online, did few events, checked that everything is still bugged and went back offline, came back online later, went offline, came online, went offline. Well, if this is how the game was intented to be, I might aswell go offline for longer time, I guess.

Yeah that is my chief complaint. Normal play is being discouraged by this type of thing – which is the opposite of the arena net philosophy

Loot cap being triggered through normal play

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Posted by: Lord.6497

Lord.6497

Bump for some response. Today while doing 1 Event chain (the Grenth Temple in cursed shore) I killed a few hundred enemies through the course of the events. Initially loot was as expected – a mix of greys, whites, blues, greens and 1 yellow. By the last event in the chain (after you have killed the grenth priest) I was loot capped and literally got nothing whatsoever. The last event lasts about 5 or 6 minutes. I took part in killing everything that spawned. I did well over the amount of damage required to get kill credit (about 4k+ dmg to each mob). In the few hundred mobs that spawned as part of the event, I got 1 porous bone.

I just can’t understand how this can possibly working as intended. Instead of dimished return it literally amounts to no return. Getting nothing for killing hundreds of mobs is not fun at all and just encourages me to log out whenever I hit the loot cap.

Loot cap being triggered through normal play

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Posted by: SirUrza.8067

SirUrza.8067

I need karma, ecto, gold and materials to craft a legendary. I’m trying to accumulate all at once. Events provide the best avenue in terms of number of things to kill, karma, and a small amount of silver for completion. I just don’t think normal players like myself should be penalized by code meant to prevent botters.

Don’t forget those of us that are just trying to level our crafting by farming instead of spending lots of coin on the trading post!

Loot cap being triggered through normal play

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Posted by: Lord.6497

Lord.6497

Don’t forget those of us that are just trying to level our crafting by farming instead of spending lots of coin on the trading post!

Yeah – really a lot of normal players being affected harshly.

Loot cap being triggered through normal play

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Posted by: Imaginos.3756

Imaginos.3756

If this is the case it certainly wasn’t working like that for me last night. After the restart (the first one) a group of guildmates and I went through Cursed Shore guiding a couple of them through the zone on their way to completion. We were there for 2 hours and I was getting generally decent drops.

I am really curious why everyone feels that they must be rewarded in this fashion anyway. You’re farming karma if you’re doing events – should it really be about the loot that drops? Is it just a bonus? If it is, then is it not true that ANY drops is good and if there are fewer it shouldn’t affect you?

Sorry, thinking out loud in text again.

I want to buy cultural t3 armor for the looks. The armor is so stupidly expensive that I must constantly run dynamic events, the only thing to do in Malchor’s leap / Cursed shores as there are no hearts at all, and I hit the cap also after doing 3-5 events which isn’t even one full chain most of the time.

Why am I being punished for playing the way ArenaNet has the game set up to be played in the higher level zones? How am I supposed to make 120g to buy a t3 set of cultural armor when I don’t get any drops to sell and a few copper due to DR?

I don’t like dungeons at all so that’s not an answer, nor do I PvP/WvW. So all I have is Dynamic Events.

It would be less of an issue for me personally, but still an issue, if t3 armor wasn’t so expensive compared to t2. like 1/3 the price. That still doesn’t address this punitive DR issue.

Loot cap being triggered through normal play

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Posted by: Lord.6497

Lord.6497

I want to buy cultural t3 armor for the looks. The armor is so stupidly expensive that I must constantly run dynamic events, the only thing to do in Malchor’s leap / Cursed shores as there are no hearts at all, and I hit the cap also after doing 3-5 events which isn’t even one full chain most of the time.

Why am I being punished for playing the way ArenaNet has the game set up to be played in the higher level zones? How am I supposed to make 120g to buy a t3 set of cultural armor when I don’t get any drops to sell and a few copper due to DR?

I don’t like dungeons at all so that’s not an answer, nor do I PvP/WvW. So all I have is Dynamic Events.

It would be less of an issue for me personally, but still an issue, if t3 armor wasn’t so expensive compared to t2. like 1/3 the price. That still doesn’t address this punitive DR issue.

I actually like some of the dungeons and run them daily. The thing is I run them contiguously – so it doesn’t really help for the cursed shore where apparently you have to stop killing stuff for 30 mins or so to reset the loot cap.