Lost Waypoint Cost when New Build Available

Lost Waypoint Cost when New Build Available

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Posted by: Isomorphic.4630

Isomorphic.4630

When you waypoint to a different map after a new build is available, it forces you to restart your client and download the new build. When you log back in, you’re still at the original location but the waypoint cost was still deducted. It’s only a few silver each time, but if it happens a lot it starts to add up.

Lost Waypoint Cost when New Build Available

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Not trying to be snarky, but maybe just re-log before attempting to use a Waypoint after the announcement a new build is available? That would ensure no loss of silver. (I mean, if you know it’s going to happen, anyway…)

Good luck.

Lost Waypoint Cost when New Build Available

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Posted by: Isomorphic.4630

Isomorphic.4630

Not trying to be snarky, but maybe just re-log before attempting to use a Waypoint after the announcement a new build is available? That would ensure no loss of silver. (I mean, if you know it’s going to happen, anyway…)

Good luck.

Definitely something I can do, but not everyone else knows about the bug. It also might be a simple fix, so might as well let the dev’s know.

Lost Waypoint Cost when New Build Available

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Posted by: SkyShroud.2865

SkyShroud.2865

yes, bug is bug, it must be reported and fixed regardless if it just some small silvers.
though the dev most likely will just categorize it as minor bug which will never be fixed

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Lost Waypoint Cost when New Build Available

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Posted by: Geekfox.4267

Geekfox.4267

It’s been like that for 2 years. Refund seems impossible.

Money is also deducted when trying to waypoint in the midst of losing connection from the server. The loading screen image flips back and forth.

Lost Waypoint Cost when New Build Available

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

The fix would be to let you arrive at the WP you selected, instead of ignoring your WP request, and taking your money. Why doesn’t it work like that to begin with?
Or it ought to warn you, then give you the hour it says that you have. Instead of forcing an auto-update the next time you WP. I’ve had the warning come when my character was in dangerous situations that I wanted to get out of. So instead of letting me WP, it takes my money, does the update, and puts me right back at the place I wanted to leave. How is that right? How is it fair? And why can’t is just work like it’s supposed to?