Low shaders visual issue

Low shaders visual issue

in Bugs: Game, Forum, Website

Posted by: fizz.4536

fizz.4536

This came to my attention a little while ago, but I wasn’t sure if it was a bug or something else. Support told me to post it here so the devs are aware of the issue, or if it is even an issue.

Onward, so the three things I have noticed are Matthias’s reflect bubble, the reflect bubble on the 100 scale fractal, and Xeras floor and Ambient Reflect. Xeras floor will be a very muddy dark brown color, which turns white if you change your shaders from low to medium. This seems very odd to me, but it’s not such an issue. Her reflect bubble has the same issue as the others.

With the fractal 100, the bubble is transparent, but very cluttered with a large visual noise texture. This is the example attached here, and linked below. This is also not such a problem, but I think it’s tied to the same shader issue.

The biggest problem with this is Matthias. So this obviously affects reflecting his mechanics as it’s a lot hard to see through his shield than the medium and above settings. When his reflect drops, if you have a lot going on, it’s almost impossible to see through and judge his animations and attack.

My general question and concern is why are they so drastically different. There have been many complaints over the years about visual noise, and we got visual culling. While this is enabled you get similar aura effects applied to you much like the visual output of the medium shaders. Is there something that low shader settings interferes with when enabled, resulting in drastically altered visuals for these objects?

This obviously only affects a few players of the game, but it’s something that’s been bugging me for some time. I had to stop trying to reflect Matthias for example, but I would screw it up without failure while playing on my Dragon Hunter.

http://imgur.com/a/R7zmM

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