Mad Kings Clock Tower

Mad Kings Clock Tower

in Bugs: Game, Forum, Website

Posted by: Midna.2195

Midna.2195

I’ve been doing this puzzle for quite some time now and noticed two pretty annoying bugs:
1: the game will randomly teleport you back without you even remotely touching the green soup. I can’t tell how to reproduce it as it happens totally randomly; I’ve had entire rounds without it, and I’ve had it happen 4 times in a row; I’ve had it happen after shortly touching the soup or without ever getting close; I’ve had while walking and in the middle of that one big jump near the end. It can really ruin the fun of trying to get a perfect streak.
2: (At least in my instance) the Field you have to jump into in the final jump is no longer inside the clock, but rather at the wall left of it, which is extremely counter intuitive and confusing, as there is little way to find out unless you have horrible reflexes and still jump after its much too late anyway.

Not sure if it only happened to me, but it definitely happened to me, and especially the first bug was extremely annoying

Mad Kings Clock Tower

in Bugs: Game, Forum, Website

Posted by: Zaxares.5419

Zaxares.5419

What you are experiencing is the result of lag. The game server thinks that you’re a couple of seconds ahead of where you think you are, hence the green soup being higher than what is being shown on your screen, and why jumping directly at the clock face doesn’t get you into the final room.

A good way to tell if you’re experiencing lag is by observing the rubble that bursts out of the tower after the first platform where you wait. If it all flows out smoothly from the tower, you’re good. However, if the rubble seems to freeze in mid-air or suddenly appears, then you’re lagging.

You can either quit the instance and try to get into another instance with better ping to you, or you can try and compensate for the lag.