Magic Find Bug (MF Non-existant)

Magic Find Bug (MF Non-existant)

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Posted by: Rentapest.6503

Rentapest.6503

Since the April 15th nerf I’ve noticed that my Magic Find is only effective inside Fractals. It does not work in Dungeons, Explorable Dungeons or World.

I realise this is an extremely difficult bug to report and actually convince people that it IS in fact a bug because of the RnG nature of the problem. I expect a lot of “just bad luck” and “mine works find” comments, but please don’t waste time posting that here, this thread is to try report a genuine problem that I am experiencing.

I have 159% Magic Find. This is not a huge ammount, but enough to ensure greens/yellows from dungeon runs … until the nerf.

Before April 15th Nerf:
I monitor my loot closely and it is pretty average but consistent. I would get at least 1 rare item per dungeon run without fail. Even if this was a sigil, but in most cases a piece of armor or a weapon/accessory. I would have enough rare items to salvage an average of 5-15 ectoplasms a day. I would also have enough items/loot to salvage each day to complete the “Agent of Entropy” achivement on a daily basis and increase my MF by a decent amount.

After April 15th Nerf:
I continue to monitor my loot closely and it is pretty poor but consistent still. I now NEVER get a rare item from a dungeon run! If I manage to get a rare from world events or fractals and salvage it, I do not get ectoplasms at all!!!! I use the Mystic Salvage Kit. For example, I did world events today and managed to get 13 rares salvaged for 4 ecto’s using Mystic Kits. That shuld not be possible! This means that MF is not coming into play when salvaging in the world, even when using the “best” kit. I realise it’s RnG and ecto’s are not garaunteed, but when you compare to prior-nerf, there is a very noticeable difference. I also don’t get anywhere near the same amout of loot as before and the loot I do get is 90% blues 10% greens. this means I now complete the “Agent of Entropy” achievement every 3-5days and rarely increase my MF. Again, this is a massively noticeable difference than prior to the nerf.

I don’t know if this helps or not, but after the patch, I had the bug where my dailies did not reset for a week. This was a bug that only affected a handful of players, and I suspect may contribute to this problem.

Magic Find Bug (MF Non-existant)

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Posted by: Saulius.8430

Saulius.8430

where did you get the idea that mf should affect salvaging?

as for open world/dungeon loots, i don’t feel much difference between before and after the patch. still get rares, and feel no difference in green/blue drops.. not that i ever counted them

kill all ze thingz

Magic Find Bug (MF Non-existant)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Magic Find only affects drops, and in the case of PvP. Reward Track chests. It has never affected salvaging, World Boss Chests, Dungeon Chests or any other kind of chest. I am not saying you are referring to chest from Dungeons, World Bosses, etc., but just offering information.

Per the wiki: Magic Find is both an account bonus and a character attribute that increases the chance to receive higher-quality loot from slain foes and from structured PvP reward tracks. It does not affect any other containers, any chests, or any other source of loot.

http://wiki.guildwars2.com/wiki/Magic_find

Magic Find Bug (MF Non-existant)

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Posted by: khani.4786

khani.4786

You’re expecting rares from dungeons? I have more account MF than you and am lucky to get greens in dungeons >.<